#1
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Questions about Eru, Gnome, and DE Necros?
Hello everyone! Last night I made a post asking about Iksar vs Non-Iksar Necromancers. To my surprise, most people say the regen is nice, but it isn't by any means a necessity. So considering that, I am going to make a Necro and try it out for myself... I'm just not sure which race to make her =X. I was hoping some of you guys could clear a few things up for me, and/or give your suggestions/opinions?
So from reading the wiki and other posts, this is what I've gathered so far... Erudites - They have the highest Int, super bad night vision, but get some pretty nice quests when another zone in their home land opens up? Not KOS? Dark Elf - They have the 2nd highest Int, and get the Hide ability. But they're KOS? Gnomes - They have the 3rd highest Int, and get Tinkering. Not KOS? So from what I've read, those are the main differences, right? But I am wondering, just how much of a difference do those differences make? Like for example, between the highest and lowest Int of them all, the difference is only 11 Int. How impactful is that for a Necro? Or the Tinkering and Hide abilities. I know some Necros use FD + Hide together, but does that really matter? I mean, once you're FD you can just lay there indefinitely and never get aggro, right? And Tinkering, I looked at what they can make, and there isn't a big list of items that seem very useful... should Tinkering even be a consideration for a soon to be Necro? And the KOS stuff... just how KOS is it? I mean, can I go into all the good and neutral cities as both an Erudite and Gnome Necro to buy spells, and bank etc.? Can I take Druid portals, or will the Druid NPCs and Treants kill me? Does being KOS as a Necro really even matter? Haha sorry for the long post and multiple questions, I just don't know a whole lot about Necromancers and the information I was reading just seemed like it was the same things being repeated but I'm not actually sure what kind of "real" difference those things make over all in-game? Thanks for taking the time to read! Looking forward to reading your responses/suggestions/opinions etc! =D | ||
Last edited by Vanessa; 11-26-2019 at 11:16 PM..
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#2
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Here's my experience being an Erudite necro for the first time on this server. Night vision doesn't matter because we get spells to fix this. The most annoying thing was not being able to use many vendors in both Erudin and Qeynos. It made trying to do trade skills difficult. Also, there are a few Rangers in the hills that would KOS me. I will go back and repay them.
Once I moved over to Freeport it became easier. I wasn't as hated and could use vendors and the bank easier. Granted, I could use the bank in Qeynos and sewers but it wasn't safe in the city and I couldn't trade skill. | ||
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#3
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Pick whichever one you enjoy looking at the most or wait until Kunark comes out and play the god tier race.
hide is great if you need to go afk for a while and you are in a questionable area, but it will kill your pet. FD can be used for the same purpose but your pet won't go away. Both FD and hide can be removed if you get hit by an AOE spell. There's underground areas for evil classes where you can buy spells. I believe a dark elf necro can use the evil hidden area in freeport to buy spells so the other races should be just fine, but make sure you get into the habbit of doing a consider on everything you meet just to be safe. | ||
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#4
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The only way to Necro
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#5
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Also get in the habit of invis yourself before you take a port | ||||||||
Last edited by Chocolope; 11-26-2019 at 11:36 PM..
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#6
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I don't might crafting at all. Actually, I tried Blacksmith before and it was kind of cool. I just didn't think there was much reason for Tinkering. The Stalking probe thing that can be lifetapped sounds pretty nice. But how much does it cost to make those?
Edit: And any idea how long until the Mantle of Souls quest is added to the Teal/Green servers? | ||
Last edited by Vanessa; 11-27-2019 at 12:40 AM..
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#7
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Worth mentioning that Hide will break charm for you when it works, allowing for more efficient charm (undead) soloing.
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#8
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