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  #21  
Old 12-10-2024, 09:28 PM
Ekco Ekco is offline
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seems like an odd time to launch

inb4 this is just ripping the Band-Aid off so it can fail, and these poor people move on with their fucking life.
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  #22  
Old 12-10-2024, 09:34 PM
Swish Swish is offline
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I still want it to succeed as much as the internet wants everything to fail these days. Some of their decision making has been really poor though.
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  #23  
Old 12-10-2024, 09:45 PM
Eisai Eisai is offline
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I've only followed the game's progress through these forum updates so i can only imagine just how completely and utterly un-fucking-believably awesome this is! :P
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  #24  
Old 12-10-2024, 10:13 PM
Ekco Ekco is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
I still want it to succeed as much as the internet wants everything to fail these days. Some of their decision making has been really poor though.
it's more than the internet just hating things, like... the people there already said the quiet part out loud years ago with that 247 Extraction mode drama, at least now they can actually go try to make the game they want to
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  #25  
Old 12-10-2024, 10:50 PM
Wakanda Wakanda is offline
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I haven't played it, but it feels more like a classic WoW clone than an EQ clone. Like how the mobs out in the world all have warnings above their head if they are elites or dangerous. The fact that you get all of your core abilities at really low level and keep them throughout your entire career instead of getting entirely new spells as you level. The fact that there's no over-lap between classes for certain spells (IE. how in EverQuest, multiple classes get shared spells like Root, Invis, Resist Magic, Fear etc) makes the spells and abilities feel way more WoW based.

I honestly hope I'm wrong though. I'll wait a couple of weeks, maybe even a month before I decide to purchase EA though. I've already gotten burned on too many MMOs over the years whether it's Vanguard, Crowfall, Warhammer Online, Age of Conan, Wildstar etc.

In the meantime y'all might want to check out Stalcraft. It's a F2P MMO that's fun if you like FPS and PVP.
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  #26  
Old 12-15-2024, 11:05 AM
Balur Balur is offline
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Quote:
Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
I haven't played it, but it feels more like a classic WoW clone than an EQ clone. Like how the mobs out in the world all have warnings above their head if they are elites or dangerous. The fact that you get all of your core abilities at really low level and keep them throughout your entire career instead of getting entirely new spells as you level. The fact that there's no over-lap between classes for certain spells (IE. how in EverQuest, multiple classes get shared spells like Root, Invis, Resist Magic, Fear etc) makes the spells and abilities feel way more WoW based.

I honestly hope I'm wrong though. I'll wait a couple of weeks, maybe even a month before I decide to purchase EA though. I've already gotten burned on too many MMOs over the years whether it's Vanguard, Crowfall, Warhammer Online, Age of Conan, Wildstar etc.

In the meantime y'all might want to check out Stalcraft. It's a F2P MMO that's fun if you like FPS and PVP.
WoW was basically a more polished version of EverQuest with most of the rough edges sanded off. It was more mechanically complex than EverQuest, but it was a much easier game because non-elite mobs were so wimpy and you could minimize (or nullify in the case of some classes) downtime in multiple ways.

If Pantheon manages to combine classic WoW's mechanical complexity with EverQuest's mob difficulty, I'll give it a chance even though the graphics are terrible. It's not like there are any other MMOs worth playing.
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  #27  
Old 12-16-2024, 10:16 AM
jolanar jolanar is offline
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I haven't paid attention to this game at all since I had no faith it would come out and didn't want to get let down.

I've watched some videos of early access and it does seem promising, but I still feel like it's not ready to play yet.

I might start playing when they launch/switch to a persistent world.
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  #28  
Old 01-01-2025, 04:39 AM
mcoy mcoy is offline
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I am totally addicted to Pantheon now. I do not recommend any of you try it, but if you do I'm on eremos and can 25%. They've fixed everything I considered broken and kept everything we hate. I love it. Please come join me so I can rez you for free! I hope to get 50% soon...

-Mcoy
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  #29  
Old 01-03-2025, 12:38 PM
Knuckle Knuckle is offline
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Quote:
Originally Posted by Reviction [You must be logged in to view images. Log in or Register.]
This game really has an old school EQ feel and despite what you've likely heard it's playable and fun, AND will have bunch more content in by December for playing and testing. Hope to see some more of my old EQ players there!
It's not as oldschool EQ feel as you or others would like to believe.

1.) Focuses on low cooldown abilities during combat (WoW style of gameplay).
2.) White Damage (aka autoattack damage), is far less important to gameplay, which is signficantly different from EQ melee combat.
3.) Downtime is minimal.
4.) Spells are not very much like EQ. Very minimal spell selection per class. The attempt to mimic spell gems from EQ are somewhat noted, but the amount of utility each spell class gets is far more minimal and consolidated compared to EQ. Seems like there are very few "fluff" abilities which add class immersion and is much more barebones, like an EQ min maxxer cut out every spell that didn't have high impact in combat.
5.) The size and scale of this game is absolutely dwarfed by classic EQ. The towns in this game are far, far smaller than anything from EQ. Wilds end has Kelething Jr. Which looks cool but is probably 10% the size of Kelethin.
6.) Crafting is....something. It is definitely a lot better than EQ crafting in some ways, but a worse version of WoW in others. Locking schematics behind RNG chests to progress any tradeskill beyond equipping a level 5 character is hilarious. Alchemy seems ok, as well as provisioning. Anything for armor, weapon, etc... is terrible.
7.) "Reacting to NPC one-shot mechanics". Level 7 mobs with a suicide sting that does a full tanks HP if you don't have a interrupt mechanic. Other mobs like level 5 non elite skeletons nuking for 30dmg.... You might think EQ does this, but the closes thing to these mechanics was Harm Touch, which did not one shot you as a lower level mob.
8.) Packing the game with wow elite mobs to punish soloing experience and force grouping. Mobs are more dangerous than EQ, leveling up you still can get annihilated by grey mobs if they are 'elite' or have some broken mechanic to make them too difficult to kill. Power scaling by level is nothing like EQ.

People that race to defend this game, answer me how 10 years of time has resulted in:

1.) Stackable items not automatically sorting when placed in bank.
2.) 6 playable zones (several incomplete or partially completed).
3.) Camping a character kicks you to server select instead of character select.
4.) Only PARTIALLY implementing 6 starting races with TWO starting zones(do not call the cave ogres/dark myr start in a zone....)
5.) No racials implemented.
6.) Can't switch weapons during combat.(good luck traveling at night with a torch [You must be logged in to view images. Log in or Register.] )

This is of course just scratching the surface, which is what this game is. A surface level tech demo of a EQ-Lite game mashed with some wow mechanics and puzzling group obsessive content to the point it makes you wonder who their target audience actually is, other than delusional EQ players who want to pretend this is the "spiritual successor" to EQ.

EDIT: I know this sounds like I am bashing the game, and I am, I am very critical of its shortcomings, it has many, and I doubt this game stays online another 5 years.

That being said, I am still having fun, but I do think the luster will wear off much quicker than a game like EQ or WoW. I entered EA last week with 2 RL friends and we have probably collectively put in 120 hours. The longevity of this game is EXTREMELY doubtful, and the game going to EA at this stage is like paying $40 for early alpha testing after 10 years dev time. ALSO before anyone replies.....Yes I am aware of the comical behind the scenes of this game rebuilding from scratch and other drama, it doesn't excuse 10 years of investment flushed down the cocaine toilet.
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Last edited by Knuckle; 01-03-2025 at 12:43 PM..
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  #30  
Old 01-03-2025, 12:55 PM
Ekco Ekco is offline
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4,820
all-time peak 2 days ago

are most of the players not using Steam or something? even if it's twice that number i don't see how the game stays operating for 5 months let alone 5 years rofl.
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