#1
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2x dracolich + 2x ct spawn with earthquake
Killed dracolich and had old loot table (bcg and shit staff) but had the same difficulty as new version.
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<Aftermath> Oleris- 60 epic necro, Olerris- 60 epic monk. Songerino 60 epic Bard
Halloween 2015 event: https://www.twitch.tv/videos/23440971 PL service https://www.project1999.com/forums/s...d.php?t=313502 | ||
#2
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shits classic
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#3
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Quote:
the other draco that Taken/Ramp killed ( widdershits / spined dragon claws ) was fearing and disease dotting like classic draco was very crazy - looks like we picked the wrong draco to tag lol grats on BCG Daldaen petitioned to have the zone reset shortly after we all cleared out of there - who wants to fuck with double CT lolz
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#4
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We killed the repopped Draco and he was new.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
#5
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Rampage/Taken killed old Draco
Asgard/Forsaken killed new Draco All guilds left the zone Rogean reset the zone at some point following this so only a correct Draco and CT were up (despawning the dual CT situation) BDA kills second new Draco Taken/Rampage kills new CT Word on the street is that PoHate also spawned multiples, I'm guessing that's where Nemce's epic came from, the bugged old Inny spawn on 2nd floor?
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#6
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Quote:
http://www.project1999.com/forums/sh...&postcount=440 Quote:
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#7
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Aye I saw, that's what I figured happened. The update to put earth staff on Magi is going to take a patch unfortunately. Pretty funny how the bugged version actually dropped an earth staff though.
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#8
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This is also happening with Innoruuk and Maestro
Edit: already noted.
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"All we really lose is one Warrior."
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Last edited by Detoxx; 12-28-2015 at 04:00 PM..
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#9
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venril sathir x2 as well
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#10
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Bump.
Sounds like this issue is still present. The sim repop code needs to have the new versions of Cazic Thule / Innoruuk / Dracoliche / Maestro spawning. Sounds like some old versions spawned on the repop. Also it would be best if all spawns reset their timer based on the sim repop mobs. Currently only the Velious targets are doing this while classic and Kunark targets are not. This would be a more classic functionality of the repop. Any other reports of double spawns though?
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