Project 1999

Go Back   Project 1999 > Class Discussions > Casters

Reply
 
Thread Tools Display Modes
  #11  
Old 03-16-2023, 03:54 PM
Crede Crede is offline
Planar Protector


Join Date: Oct 2013
Posts: 1,982
Default

Quote:
Originally Posted by Bockscar [You must be logged in to view images. Log in or Register.]
While the heal debuff is dispellable, it is by no means consistent. I've been the healer in groups on my necro and Cancel Magic gives at best a 50% chance to dispel the first debuff slot. Half the time, it just won't dispel it even if it's in the first slot--and then it will instead dispel the next debuff, which means that on top of being saddled with a 125/tick self-dot, you also have to eschew any other buffs. No HP buff, no regen, you'll even dispel your own leech recourse half the time. So while Shadowbond self-dot can technically be dispelled, it's not as simple as saying you can just remove the debuff and avoid the degen. There's a number of caveats to that. At a minimum, you'll be operating completely unbuffed while saddling yourself with a 500-damage dot at regular intervals when you probably have something like 1k-1.2k HP unbuffed. It's not comfortable at all.

To be quite frank, while it is possible for a necro to keep a group alive if the content is very easy, there is a reason nobody wants to run with that. It's too much of a hassle and too likely to result in some random person's death because all the necro can do is maintain a mediocre HoT on a single target at a time.
I have pretty good luck with annul magic/junk buffs
Reply With Quote
  #12  
Old 03-16-2023, 03:58 PM
Bockscar Bockscar is offline
Sarnak


Join Date: Sep 2011
Posts: 428
Default

Then you need multiple instant clickies. Bit of a barrier of entry for a venue of gameplay that already isn't particularly great. But if you do have 2-3 instants, and are willing to spend 1-2x 75 mana to dispel the Shadowbond recourse, it can work. It's just still going to take two casts half the time, and then you're still taking about half of the reverse HoT's damage. Like I said, it can sustain a group that's already crushing the content and just needs to counteract the miniscule damage that the tank takes, but if anything ever goes wrong, it all goes to shit because all a necro can do is apply a 125/tick HoT to a single target every 24 seconds. It is not an actual healer. I've done it myself and it's got a very limited window of viability.
Reply With Quote
  #13  
Old 03-16-2023, 04:18 PM
PatChapp PatChapp is offline
Fire Giant


Join Date: Jul 2021
Posts: 844
Default

Necro heals work well in small groups. Enc/Necro duo is very strong, necro heals are enough for that sort of thing.
Reply With Quote
  #14  
Old 03-22-2023, 02:00 PM
Toxigen Toxigen is online now
Planar Protector

Toxigen's Avatar

Join Date: Jan 2021
Posts: 4,725
Default

Necro heals are OP.
__________________
ENC | MNK | WAR | ROG | CLR | DRU | SHM | NEC | PAL | BRD
Reply With Quote
  #15  
Old 03-23-2023, 10:34 AM
Bardp1999 Bardp1999 is offline
Planar Protector

Bardp1999's Avatar

Join Date: Feb 2015
Location: Maceland
Posts: 1,423
Default

With vexxing mordina it makes healing a lot more viable late game as you can cast 2 shadowbonds with the leech still active. I agree that dispelling Recourse is a fools errand. For any sort of XP expedition a necro is one of the best possible groupmates to have for a wide variety of reasons

1) Can off-tank heal the group like no one else in the game
2) Can main-tank heal if the content isnt too tough or good CC, but I contend necro heal is better with a priest, particularly the synergy with Shaman
3) Paralyzing Earth is the best root in the game
4) Pump mana to Knights and casters
5) Snare/FD for easy initial splitting (don't recommend a necro being a main puller)
6) Can rez
7) Backstab pet and EoT both do great damage (plus high end necro tap hits 700+ damage)
8) Charm in most high end Kunark dungeons - HS/Seb/Chardok/KC
9) non-gear dependant class
10) Best class in the game
__________________
Forum Quest
Spyder73 (BANNED)
NecroP1999 (BANNED)
Frostbane Wolfeye - Green99 - 54 Shaman
Cruetraxa Macequest - Green99 - 60 Necromancer
Snowleopard Wu'Tong - Green99 - 60 Monk
Lobsterhands - Green99 - 55 Cleric
#FreeWuTang
Reply With Quote
  #16  
Old 03-23-2023, 10:49 AM
Toxigen Toxigen is online now
Planar Protector

Toxigen's Avatar

Join Date: Jan 2021
Posts: 4,725
Default

Quote:
Originally Posted by Bardp1999 [You must be logged in to view images. Log in or Register.]
With vexxing mordina it makes healing a lot more viable late game as you can cast 2 shadowbonds with the leech still active. I agree that dispelling Recourse is a fools errand. For any sort of XP expedition a necro is one of the best possible groupmates to have for a wide variety of reasons

1) Can off-tank heal the group like no one else in the game
2) Can main-tank heal if the content isnt too tough or good CC, but I contend necro heal is better with a priest, particularly the synergy with Shaman
3) Paralyzing Earth is the best root in the game
4) Pump mana to Knights and casters
5) Snare/FD for easy initial splitting (don't recommend a necro being a main puller)
6) Can rez
7) Backstab pet and EoT both do great damage (plus high end necro tap hits 700+ damage)
8) Charm in most high end Kunark dungeons - HS/Seb/Chardok/KC
9) non-gear dependant class
10) Best class in the game
buT i wAnT To sIt AfK LikE maGe
__________________
ENC | MNK | WAR | ROG | CLR | DRU | SHM | NEC | PAL | BRD
Reply With Quote
  #17  
Old 04-03-2023, 02:23 PM
mattydef mattydef is offline
Fire Giant


Join Date: Mar 2015
Posts: 701
Default

Can anyone confirm that you don't lose HP to Shadowbond DoT if you FD?
__________________
Reply With Quote
  #18  
Old 04-03-2023, 05:02 PM
Solist Solist is offline
Fire Giant


Join Date: Sep 2018
Posts: 654
Default

Like all things grouping and healing. Healing is the least efficient thing you can do in a group, on any class.

Remove the damage being done. CC, limit pulls, dispel hastes, stun ice comets etc.

Necros do fine. As they have fantastic tools to CC including ST, root, a pet to offtank while you root etc. Let alone being able to dark and fear mobs for nearly no mana to prevent casters slowing etc.

It's a strictly few set of circumstances when 'healing' is the best job to do for any healer.
Reply With Quote
  #19  
Old 04-03-2023, 05:05 PM
Solist Solist is offline
Fire Giant


Join Date: Sep 2018
Posts: 654
Default

Quote:
Originally Posted by Bockscar [You must be logged in to view images. Log in or Register.]
While the heal debuff is dispellable, it is by no means consistent. I've been the healer in groups on my necro and Cancel Magic gives at best a 50% chance to dispel the first debuff slot. Half the time, it just won't dispel it even if it's in the first slot--and then it will instead dispel the next debuff, which means that on top of being saddled with a 125/tick self-dot, you also have to eschew any other buffs. No HP buff, no regen, you'll even dispel your own leech recourse half the time. So while Shadowbond self-dot can technically be dispelled, it's not as simple as saying you can just remove the debuff and avoid the degen. There's a number of caveats to that. At a minimum, you'll be operating completely unbuffed while saddling yourself with a 500-damage dot at regular intervals when you probably have something like 1k-1.2k HP unbuffed. It's not comfortable at all.

To be quite frank, while it is possible for a necro to keep a group alive if the content is very easy, there is a reason nobody wants to run with that. It's too much of a hassle and too likely to result in some random person's death because all the necro can do is maintain a mediocre HoT on a single target at a time.
You just spent two paragraphs to explain you don't know how dispells work, and you're bad at eq.

2 junk. Click 1 junk. Shadowbond. Annul self. Redo two junks.

Almost everyone has jboots even from moderate levels. You can do book of sould quest in literally minutes. Bam. Let alone ring 8/9, see invis bracer, or just using lich/demi lich as one of those junks etc which cost 0 mana.
Reply With Quote
  #20  
Old 04-04-2023, 10:55 AM
Toxigen Toxigen is online now
Planar Protector

Toxigen's Avatar

Join Date: Jan 2021
Posts: 4,725
Default

Bard + necro can heal 95% of group content

hope this helps
__________________
ENC | MNK | WAR | ROG | CLR | DRU | SHM | NEC | PAL | BRD
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:30 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.