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  #21  
Old 05-21-2023, 03:35 PM
Daldolma Daldolma is offline
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Join Date: Jun 2010
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Concept is cool, but you’re foreclosing a huge amount of content with death = delete gameplay rules. It’d be fun at low levels, but how do you ever do a DTing mob if that’s the end of every DT’d character? At that point you’d need to have guild PL’d DT bots (which will quickly lead to guild PL’d everything-else) that basically defeat the purpose.

In my mind, hardcore EQ would be to treat death like an insta-rot. No rezzes, no re-looting gear (except keys). Would be hard to ensure nobody cheats, but that’d actually be workable and really fun—and also eliminate the loot hoarding mentality.
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  #22  
Old 05-21-2023, 05:10 PM
Dulu Dulu is offline
Sarnak

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Join Date: Nov 2010
Posts: 447
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Quote:
Originally Posted by Daldolma [You must be logged in to view images. Log in or Register.]
Concept is cool, but you’re foreclosing a huge amount of content with death = delete gameplay rules. It’d be fun at low levels, but how do you ever do a DTing mob if that’s the end of every DT’d character? At that point you’d need to have guild PL’d DT bots (which will quickly lead to guild PL’d everything-else) that basically defeat the purpose.

In my mind, hardcore EQ would be to treat death like an insta-rot. No rezzes, no re-looting gear (except keys). Would be hard to ensure nobody cheats, but that’d actually be workable and really fun—and also eliminate the loot hoarding mentality.
Hey Daldolma, we plan to address the Death Touch mechanic with the following rule, which you can find in our discord:

Quote:
What about Death Touch mechanics?
If a player dies to a Death Touch from a raid boss, the player may be resurrected only if the raid slays the boss on that attempt. If your raid wipes, or your raid is forced to disengage for any reason after you have been death touched (Except for Griefing, see above) then your character is permanently dead. Rest in peace.
https://discord.gg/MrfjjGT5t8
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