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#1
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Rogue hide and sneak being invis to mobs should be skill dependant
Now here's the proof I've been looking for on this one.
Your ability to be invisible to mobs when using hide + sneak on a rogue should be dependent on the level of your hide and sneak skill. Source: Here's the general guide line, though I do not have the exact formula available: Quote:
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#2
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Not sure, but I did make a level 1 rogue forever ago to walk all over Lower Guk to become familiar with the zone without incident. I also parked a L1 rogue in the temple in Kael to spy on Idol. Although I needed a raid to clear from Vindi forward I had no issue moving close at L1....which I think is normal for that area?
Two different time periods obviously. The latter I'm less sure of as I did use a raid to clear some of it. 100% positive I ran a L1 through lower guk way early though (before I knew the zone). It was miserably slow moving and took a while to get hide/sneak to both work. | ||
Last edited by Scoresby; 06-06-2013 at 05:48 PM..
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#3
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I don't have any "proof", but I am quite certain that hide and sneak are simply on or off.
There may be cases where a mob sees through HIDE, but sneak is actually the deciding factor - sneak's effectiveness (if any?) in the frontal 90 may vary with range and level and skill, but in the rear 270 is either on or off. | ||
Last edited by Droog007; 06-21-2013 at 12:48 PM..
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#4
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bamp
Prolly needs more evidence but it is an immersive feature of the rogue class | ||
#5
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http://web.archive.org/web/200108230...y=Skullduggery
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#6
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Can anyone confirm this is how it's working here?
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#7
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what i DO remember is people making lvl 1 rogue alts to drag corpses out of the hole. so im thinking this may not be correct.
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#8
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I remember the level 1's for Kael to check on spawns.
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#9
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Having played a rogue on live from the beginning, the only time I ever felt screwed was when AA's came and brought SoS. It was like they nerfed us and made us earn what we already had back in AA's.
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#10
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Most mobs in Kael are warriors btw :P
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