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  #1  
Old 08-13-2024, 04:19 PM
furny furny is offline
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Exclamation New Meta - Revert Recharge Item Nerfs

Real talk. This Server is 15 years old with people constantly complaining about "stale" meta and how smaller guilds can't compete.

Instead of reverting back to this ridiculous poopsock meta, why not just revert the item recharge cast times, recharge cost, and lifetap un-resistibility?

The reason these were nerfed, in the first place, are over a decade old for players no longer on the server and no longer applicable. Reverting these custom changes back would not only restore the "classic" claim of the server, but also give guilds like PL, Gravity, SS, (not riot), ect... a fighting chance again to low man content with classic items.

I could even see a beneficial side effect of this also helping casual players kill content that they can no longer find groups for.
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  #2  
Old 08-13-2024, 11:47 PM
Jimjam Jimjam is offline
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Certainly un-nerf lifetap imo
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  #3  
Old 08-14-2024, 12:59 AM
questever questever is offline
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I'm not in the raid scene, but curious whom the top guilds are competing for the high end content
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  #4  
Old 08-14-2024, 11:16 AM
loramin loramin is offline
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Quote:
Originally Posted by questever [You must be logged in to view images. Log in or Register.]
I'm not in the raid scene, but curious whom the top guilds are competing for the high end content
Might not be perfectly up-to-date, but https://wiki.project1999.com/Blue_Guilds#Raid_Guilds
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  #5  
Old 08-14-2024, 11:37 AM
Keebz Keebz is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Certainly un-nerf lifetap imo
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  #6  
Old 08-14-2024, 05:00 PM
Zuranthium Zuranthium is offline
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Item recharging is dumb and not something that's supposed to be in EQ.
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  #7  
Old 08-15-2024, 08:00 AM
Vexenu Vexenu is offline
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The fact that they nerfed the entire line of lifetap spells instead of just Ivandyr's Hoop itself is still one of the most inexplicable and ridiculous decisions made in the history of this project.
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  #8  
Old 08-15-2024, 09:26 AM
zelld52 zelld52 is offline
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Quote:
Originally Posted by furny [You must be logged in to view images. Log in or Register.]
Real talk. This Server is 15 years old with people constantly complaining about "stale" meta and how smaller guilds can't compete.

Instead of reverting back to this ridiculous poopsock meta, why not just revert the item recharge cast times, recharge cost, and lifetap un-resistibility?

The reason these were nerfed, in the first place, are over a decade old for players no longer on the server and no longer applicable. Reverting these custom changes back would not only restore the "classic" claim of the server, but also give guilds like PL, Gravity, SS, (not riot), ect... a fighting chance again to low man content with classic items.

I could even see a beneficial side effect of this also helping casual players kill content that they can no longer find groups for.
the whole point of this meta change is that it can be implemented without changing anything about the server databases or codes. the GMs are hosting this meta change - but the developers are only interested in restoring classic EQ (which it seems like theyve done and theyre finished)

its even in the announcement, that the CSR is hosting this meta change because they dont have any acces to change any scripts on the server, etc
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  #9  
Old 08-16-2024, 04:06 PM
furny furny is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Item recharging is dumb and not something that's supposed to be in EQ.
except.... it was and... is classic.
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  #10  
Old 08-16-2024, 04:58 PM
loramin loramin is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Item recharging is dumb and not something that's supposed to be in EQ.
Quote:
Originally Posted by furny [You must be logged in to view images. Log in or Register.]
except.... it was and... is classic.
You're both right. It's unclassic to not have recharging because people absolutely did it on live ... but if you have it, the whole game becomes unclassic. In classic 99+% of Mages did not have root; if you allow the nets then most Mages (unclassicaly) will have root.

Personally I think recharging should be something introduced later. After all, on live no one knew how to recharge on day one: they had to learn about it from others.

It'd be fun if the devs staggered it to simulate live (eg. after six months of play each player has a 10%/month chance to unlock recharging) ... but a much more realistic implementation would just be to start a server with no recharging, and allow it (say) a year into Velious.
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