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View Poll Results: How do you feel about Enchanter's power level? Multiple choice allowed. | |||
Non-classically overpowered and needs nerf | 66 | 33.33% | |
Non-classically overpowered and does not need nerf | 19 | 9.60% | |
Classically overpowered and needs nerf (Bard, Nec, etc examples) | 23 | 11.62% | |
Classically overpowered and does not need nerf | 88 | 44.44% | |
Trivializes content and needs nerf | 42 | 21.21% | |
Trivializes content and does not need nerf | 16 | 8.08% | |
Multiple Choice Poll. Voters: 198. You may not vote on this poll |
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#21
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#22
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#23
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I don't think many Enchanter spells worked properly at all until Velious or so. As such, this version of game balance, where enchanter spells work extremely well is not historically accurate.
It's important to remember, the eq emu code and values are not 'classic'. They are largely based off (read: guessed from) later versions of the game. Again with emphasis, this is an _emulated_ server. The status quo is no evidence of accuracy. Unless the devs have deliberately tried to tune chanter mechanics and values to classic levels, they are wrong. I'd love to see where the devs got their current values/formulas. | ||
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#24
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Maybe player dotted pets really did hit players, that seems more plausible than the other claims. | |||
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#25
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I'm glad I posted all that on the second page of this thread. You can pick and choose but it's clear by the large body of evidence that Enchanter is non-classically OP on P99 and needs a nerf. My original request was that only channeling be fixed because I feel it is the greatest contributor to Enchanter being OP. There are a lot of things to look at and channeling at least seems well proven at this point. Actually I've wanted to write out a list again of what seems proven... 1. Mez should only mem blur on initial cast and not on recasts. It had to wear off in order for mem blur to work on recast. This greatly impacts aggro generation on Enchanters and may be a part of the missing extreme aggro situations Enchanters had on live. Remezzing a mob would stack aggro and never blur. Proven via old player posts. 2. Enchanter pet HP is too high. All pet HP seems too high but Enchanter more so since their pet is also classically low on HP compared to Nec/Mag. Proven in old capture provided in bug report. 3. Charm was very buggy. There are many different potential bugs to choose from. Pets warping, wandering away, bad pathing, attacking group members from DOTs, and various bugs with the text messaging you would see related to charm which made it difficult to understand status. Proven via old player posts. 4. AE spells like AE Mez ignored Z axis and went through walls. On P99 this spell is used often where these bugs would result in massive trains and wipes. Proven via old player posts. 5. Channeling rates are much too high on P99. Proven via multiple player reports and TAKP client disassembly data. There are a few other things which are known but not necessarily proven with as much evidence like mez mem blur rates being too high. As someone said earlier there are stacks of Enchanter bug reports at this point. | |||
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#27
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I agree with you that the channeling rate is worth reviewing.
If pathing and ae los were marginally buggier on live I'm not sure that it seems beneficial to try to track down and recreate those bugs. | ||
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#28
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You can get whatever you want here if you cry and threaten to quit enough. No mercy, get it done.
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#29
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it’s pretty ridiculous i can channel 6 second cast dots through melee
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#30
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