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  #11  
Old 11-10-2011, 11:25 PM
Nirgon Nirgon is offline
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From the resist rates having root and blind on a class that can 2hander joust, they wont be bad. They can fear necro pets too.
  #12  
Old 11-11-2011, 01:25 AM
gloinz gloinz is offline
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Quote:
Originally Posted by Sigleaf [You must be logged in to view images. Log in or Register.]
So the choice is between a retard running around flailing a sword who cannot kill or cast on anything or a SK with snares,fears, and dots who not only PVP's better but is far more desirable in groups!

tough one here....
one can b dwarf one cannot
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  #13  
Old 11-11-2011, 01:28 AM
jrwriter jrwriter is offline
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Ur funny glowinZ
  #14  
Old 11-11-2011, 01:35 AM
Lulz Sect Lulz Sect is offline
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pro advice is run from nub pals in gaem to spare them shame of choosing terran in op zerg/toss ruleZEK
  #15  
Old 11-11-2011, 01:49 AM
mimixownzall mimixownzall is offline
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Paladins are really nice post 50.
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  #16  
Old 11-11-2011, 02:14 AM
Nune Nune is offline
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Quote:
Originally Posted by Lulz Sect [You must be logged in to view images. Log in or Register.]
pro advice is run from nub pals in gaem to spare them shame of choosing terran in op zerg/toss ruleZEK
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  #17  
Old 11-11-2011, 02:16 AM
gloinz gloinz is offline
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Quote:
Originally Posted by Lulz Sect [You must be logged in to view images. Log in or Register.]
pro advice is run from nub pals in gaem to spare them shame of choosing terran in op zerg/toss ruleZEK
for truth spam spells until you reach critical mass where your army of zerglings spam so many roots its gunna be perma root
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  #18  
Old 11-11-2011, 04:55 AM
Kain Kain is offline
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Paladins can cure poisons and diseases that shadowknights can't with cancel magic. While a shadowknight will do puny lifetap damage trying to keep himself alive from the dot, the paladin will just cure himself and go right in to battle.

Not only can the paladin keep himself alive, but he can save others as well.

In an extreme example, a paladin with Soulfire has 6 instant complete heals on him. What is that roughly 7x1600 vs 600 dmg Harmtouch.

Its so obvious a paladin is superior 1v1 vs a shadowknight. The only real advantage sk has is rolling large races.
Trading off FD for Res.

I played an Sk on live and we weren't so common. I hate seeing this bandwagon crap, go play what you did in live!

Only class I can forgive rerolling is a ranger, because rangers just suck.

I think the reason sks became mainstream in pvp is because harm touch resets after you die which didn't happen until either late classic or kunark. Which means no huhuh suicide ogre harmtouch party.
Last edited by Kain; 11-11-2011 at 05:01 AM..
  #19  
Old 11-11-2011, 05:18 AM
Tombom Tombom is offline
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Pallys are bomb, gonna be a tough grind, but when your decently geared and have all your spells, you are survivable as fuck, outlast a casters mana then smash his face, for brell.

ps gloinz = best poster on these gay forumz.
  #20  
Old 11-11-2011, 06:16 AM
mitic mitic is offline
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Quote:
Originally Posted by Kain [You must be logged in to view images. Log in or Register.]
Its so obvious a paladin is superior 1v1 vs a shadowknight. The only real advantage sk has is rolling large races.
Trading off FD for Res.
greater heal, itu, dd proc, no/low dd stuns, LoH, rez,

vs.

feign, itu+invis, EB, pet, lifetap proc, regular lifetaps, dots, HT, hide, levitate (in game in classic?), see invis (in game in classic?)


though decision [You must be logged in to view images. Log in or Register.] ...... dont get me wrong, paladins are a good class but shk (as seen above) better in pvp and especialy better solo
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