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  #41  
Old 07-19-2024, 02:27 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
lol this was a situation you were unaware of - both in acknowledging it required a cleric or at what low level it had been accomplished…. Until someone else told you about it quite recently in that other thread.

Now you have just assimilated another bullshit talking point you are disingenuously representing … for reasons beyond my comprehension.

There is quite a power curve between a 52 cleric and a 60 cleric.

You really are clueless
You were the one who couldn't name Chardok Royals as a camp for tens of pages, dodging and trolling instead.

I see you still haven't named a camp where the 60 cleric can do it, while the 52 cleric can't for this trio. More dodging.
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  #42  
Old 07-19-2024, 02:43 AM
Troxx Troxx is offline
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Different thread, same bullshit.

Jesus Christ.

For the record, this is the right answer:

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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
No enchanters allowed because lets face it they're way too powerful.

I'll start:

Necro / Shaman / Monk

All iksar, start together at level 1, bigly RP lizardbros, can do well with low budget twinking or self-found, great off-meta Kunark leveling route.

There you go DSM, you finally got your Shaman in a "Best Group" hypothetical.
I’m not sure why you’re going full retard talking pockets and 52 vs 60 clerics.
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  #43  
Old 07-19-2024, 02:55 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Different thread, same bullshit.

Jesus Christ.

For the record, this is the right answer:



I’m not sure why you’re going full retard talking pockets and 52 vs 60 clerics.
The post history shows that you and Jimjam started discussing pocket characters first. I didn't start this. You need to learn some self control, so you stop derailing threads. You do this all the time. Same bullshit indeed.

Keebz said this:

Quote:
Also, a 52 pocket cleric doesn't unlock any challenging content.
This implies a higher level cleric does unlock challenging content for this trio. I was curious to see what that content was. You then attacked my question and derailed the thread further. You've also been unable to answer it.
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  #44  
Old 07-19-2024, 05:12 AM
Jimjam Jimjam is offline
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I only asked whether they were open to discussion as I knew it is a touchy subject for groundrules of these kind of topics and particularly desired clarification on how strict the no enc rule was. It seemed a no brainer to get that position agreed on, or dictated by op, from the start.

I’ve been grouping with a lot of pocket druids and enchanters recently, they provide a substantive boost. Based on those recent experiences my question felt pretty applicable, especially whether the no enc rule was only for the ‘main’ group members or if we could assume outside buffs every thirty minutes.

Having potg/c2 on demand(or not) for my wizard is night and day.
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  #45  
Old 07-19-2024, 08:59 AM
Toxigen Toxigen is offline
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because if enc were allowed it would be enc/enc/cleric lol

i really want to do a static trio necro / sham / monk - no twinking, self funded (not found... trying to simulate brand new p99 players)

all my alts were medium to mega-twinked, been there done that
Last edited by Toxigen; 07-19-2024 at 09:08 AM..
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  #46  
Old 07-19-2024, 09:04 AM
Jimjam Jimjam is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
because if enc were allowed it would be enc/enc/cleric lol

i really want to do a static trio necro / sham / monk
so pocket enc for buffs is fine then? just it can't be played for pve?

That is a strong static. Unironically you should film it if you can get a reliable crew together [You must be logged in to view images. Log in or Register.]
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  #47  
Old 07-19-2024, 09:15 AM
Toxigen Toxigen is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
so pocket enc for buffs is fine then? just it can't be played for pve?

That is a strong static. Unironically you should film it if you can get a reliable crew together [You must be logged in to view images. Log in or Register.]
no pocket chars thats dumb

but yeah, would like to do an off-meta route too... a kickin-it-kunark flavor
Last edited by Toxigen; 07-19-2024 at 09:17 AM..
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  #48  
Old 07-19-2024, 09:38 AM
Snaggles Snaggles is offline
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The tangible difference between a 52 and 60 cleric is the difference between getting your old childhood bike down from the attic and going for a ride or throwing all new equipment on a credit card.

Sure, technically both include “going for a ride” but your chances of dying is way higher with one path.
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  #49  
Old 07-19-2024, 09:50 AM
Toxigen Toxigen is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
The tangible difference between a 52 and 60 cleric is the difference between getting your old childhood bike down from the attic and going for a ride or throwing all new equipment on a credit card.

Sure, technically both include “going for a ride” but your chances of dying is way higher with one path.
lol that was a pretty good one
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  #50  
Old 07-19-2024, 10:23 AM
Vear99 Vear99 is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Very hard to make a case against NEC/SHM/MNK for best/most powerful, but I think Paladin/Bard/Druid would be fun, strong and versatile. Tons of mobility, easy pulls with lull/harmony, stacking damage shields, outrageous amounts of healing/regen. DPS is a little low, but you'd manage, especially if you prioritize Druid and Bard charms when possible.
Agreed. On the other side of the equation, I think Warrior/Cleric/Mage is very strong at 60 when well geared. When you have 6000 HP and 1500 AC, you just don't need slow, and damage shield/potions become extremely effective. Throw in Boots of Bladecalling and an epic pet and the Mage is bringing a lot of damage. Plus mod rods can at least numb the pain of losing clarity a little. They are kind of like a boxer with only one punch, but it's a good one.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Can you name any "challenging" content a level 60 Cleric unlocks for this trio that can't be done with with a 52 Cleric?
When duoing with an enchanter, a good cleric will always stun the charmed pet rather than healing the enchanter. Stun costs 35 mana and can prevent thousands of damage if the enchanter is getting interrupted - unless it gets resisted, and going from L52 to L60 dramatically decreases this chance. In addition, clerics get their first and only AE stun at L55, which is extremely convenient when the enchanter gets summoned. Also, a geared L60 cleric can probably sustain CH around 50% longer than a L52 pocket cleric, who is by definition poorly geared. Of course the more gear and skills his group mates have the more they can compensate for this, so you can quibble over the definition of unlocked, but clerics definitely enjoy a nice increase in power through the 50s.
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