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  #61  
Old 06-15-2023, 09:53 PM
Seducio Seducio is offline
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1. ENC, ENC, CLE - high stress, high reward

2. ENC, NEC or SHA, CLE - less stress, slightly less high reward

3. NEC, SHA, CLE - low stress play, still good rewards

Any of these groups are doing things that solo ENCs and Shamans can't at the highest end.

More important than min maxing is to pick a class that you plan to play for the long haul.
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  #62  
Old 06-16-2023, 03:19 PM
Mateo Mateo is offline
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Mon, sha, enc if you have access to res and corpse summon and planning on going to 60 for torpor.

If not cle, enc, x. X being war or sk. War if you can get corpses. Also, depends if going to level 55+ and raiding. If so, war. A plate tank will just smooth everything out so much better, imo, than alternatives like necro, and allow harder targets to be downed.
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  #63  
Old 06-16-2023, 03:21 PM
enjchanter enjchanter is offline
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idk why you would take enc / shm / monk over enc / clr / monk

the shaman offers nothing
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  #64  
Old 06-17-2023, 04:56 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by enjchanter [You must be logged in to view images. Log in or Register.]
idk why you would take enc / shm / monk over enc / clr / monk

the shaman offers nothing
Shamans can solo content that Enchanters cannot. They are the second best solo class in the game. Put them together with an Enchanter, and you have expanded the amount of content you can do.

Monk is the best solo melee class. It isn't rocket science to combine the three best soloers for their class type (melee, priest, int caster) together to make a powerful team.

You should play with more Shamans, it sounds like you don't understand the class.
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  #65  
Old 06-18-2023, 01:28 AM
Mateo Mateo is offline
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Quote:
Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
Monk would be much harder to heal. This is already the weak spot like I said earlier
You might be underestimating monk durability on p99. I mained a monk here. I tanked for the vast majority of my way to 60, np. Between their avoidance and mends, they do quite well. Threat will be a bigger problem with epic rogues than survivability. If things get hairy you can always FD. Are they as durable as a plate tank, of course not, but they are not takp monks. When I was looking for tanks for groups on other characters I would look for monks first because the utility and damage they bring outweighed the need for a plate tank almost every time.
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  #66  
Old 06-18-2023, 01:59 AM
ScottBerta ScottBerta is offline
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Warrior, Cleric, Enchanter

Or

Monk, Cleric, Enchanter.

Why Cleric over Shaman? When a hasted Krup/Ilis Knight breaks your going to need more than torpor to keep the enchanter up..
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Scott -Demitrios 60 Mage/ Hykko 60 Cleric/ Shakky 60 Rogue/ Raksid 53 Monk/ Balltimora 45 Bard
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Both -Orenthall 60 ENC/ Dealsonwheels EC Mule. (True Blues)
Last edited by ScottBerta; 06-18-2023 at 02:04 AM..
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  #67  
Old 06-18-2023, 09:48 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by ScottBerta [You must be logged in to view images. Log in or Register.]
Warrior, Cleric, Enchanter

Or

Monk, Cleric, Enchanter.

Why Cleric over Shaman? When a hasted Krup/Ilis Knight breaks your going to need more than torpor to keep the enchanter up..
Enchanters don't need CH to survive a break. Otherwise they wouldn't be the best solo class in the game[You must be logged in to view images. Log in or Register.] Shaman can simply slow the mob that broke if you need a quick way to significantly reduce Mob DPS, then you can rehaste the mob when you get control.

With the mob constantly Malosini'ed you are getting less breaks too.
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  #68  
Old 06-18-2023, 12:40 PM
Jimjam Jimjam is offline
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I don’t think that post referenced CH but hots/spots/stuns/roots (which in fairness shaman get most of(to a degree)).
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  #69  
Old 06-18-2023, 12:58 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I don’t think that post referenced CH but hots/spots/stuns/roots (which in fairness shaman get most of(to a degree)).
Torpor is more efficient than Celestial Elixir, and Chloroblast is only slightly less efficient than Remedy. Chloroblast is 175/385 vs Remedy's 175/438, so you're looking at a 50 HP difference. Torpor can tick an extra 300 over CE, so you are generally making up for that 50 HP loss unless you get really unlucky with the server tick. Shamans get root as well, so there really isn't that much difference between a Cleric and a Shaman in a situation where you don't have time to CH.

I can save Enchanters just fine on a bad break. Luckily most 60 Enchanters are good enough on this server to where there's rarely an issue anyway.

You're basically just trading stuns for Slow and Malosini, and you rarely need Cleric stuns or Slows for a bad break.
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  #70  
Old 06-18-2023, 01:03 PM
Jimjam Jimjam is offline
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But charm breaks are about frontloading assistance to the enc, not about slow burn efficiency.
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