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View Poll Results: Yes or No to the proposal | |||
Yes | 41 | 50.62% | |
No | 40 | 49.38% | |
Voters: 81. You may not vote on this poll |
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#11
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Last edited by berbax; 08-06-2024 at 03:18 PM..
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#12
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Edit: I guess I'll elaborate It's clear that your response is meant to be provocative rather than constructive. Let’s me fix each point you're suggesting: Sneaker Drop Analogy: The comparison to a sneaker drop isn't accurate. The suggestion isn't about jumping the line, but about implementing a system that allows fair access for everyone, similar to how a lottery or raffle system works for high-demand items. High-Demand Commodities: The current system forces players to camp 24 hours a day to obtain an item, which is neither fair nor healthy. My proposal aims to ensure everyone has a reasonable chance, much like how roll systems have already been successfully implemented for other high-demand camps. Grocery Store Analogy: Again, this analogy misses the mark. The suggestion is not about pushing others aside but about creating a structured, orderly system that prevents monopolization by a few and distributes opportunities more equitably. Personal Insults: Resorting to personal insults, such as the Prius comment, clearly rude. The focus should be on the merits of the proposed change, not on attacking those who suggest them. The goal is to foster a healthier and more equitable environment for all players. P99 has already adapted and implemented similar changes in the past, demonstrating that the community values fair access and reduced toxicity. This proposal follows that same principle. | |||
Last edited by berbax; 08-06-2024 at 03:17 PM..
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#13
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Couple pieces of context:
1) It was not “GG” during the times OP marked as GG. It was at least two distinct groups of players including one group that is not exclusively GG members. We tried to explain this because OP continually treated us like the same group but we are not, in fact we’re in competition with each other. This was apparently totally beyond comprehension. I believe we also had another person do a solo challenge for the camp during this time from GG that was not acting as either group, so lumping GG together in the same way as some other guilds where it’s an official guild activity is not correct. 2) At least the group I’m in does not typically do much contesting for the camp unless one group of players has been monopolizing it for too long (we just stepped away for a while when Castle started doing it, and only recently have started contesting again), or someone has been acting poorly towards us first. In this case, OP was incredibly belligerent the entire time we saw him, contested us nonstop for days, and called in backup to help with his “solo artist” challenge. If OP weren’t one of the most abrasive people I’ve ever met at the camp, I think it is likely their experience would have been totally different. So… that said, I’d be happy to see better rules and see them more consistently enforced, but IMO this post better belongs in R&F. The list system is better? Really? Lists are the most unhealthy and toxic system in the game, if anything that would make it even worse. Someone else suggested camping in the room if challenged and IMO that would be at least a slight improvement… Better clarity about challenges would also be good, because one person flopped afk is the current meta for it and there isn’t really a good way to prove a valid challenge. We’ve been challenged by a semi-afk 52 cleric too and have to clear carefully because otherwise some monks will appear out of nowhere and take over. OP did you ever actually do it completely solo or did you end up counting the time your friends in Kingdom cleared everything for you and watched you do DS at the end? | ||
Last edited by magicfest2; 08-06-2024 at 03:18 PM..
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#14
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hope this bit of info helps - Servirus06 | |||
#15
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__________________
Gorgen (Blue) - Agnostic Troll Warrior of the XXXII Dung | |||
#16
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First, I was not belligerent during my attempts at the DS camp. My interactions with your group were straightforward requests to clear the camp, which were met with hostility, including being called "scum" when you lost the camp. Some of my chat even appears in the video provided, I doubt any of it you'd find "abrasive". Personally I can't get behind the "we are in GG, but we are not GG" scenario between your 3 factions: The Syndicate, Big Urn, and Little Sinew. Just because you have internal competition with each other, doesn't mean the GG doesn't benefit from each of you obtaining the camp/urn and/or money from it. Regarding the solo artist attempt, I did clear the camp solo for two hours, including Mort Prot. Eventually, The Drift assisted, and we cleared the camp together. I killed DS solo with the room cleared. While it may not meet your definition of a solo artist attempt, it's important to note that fully clearing the DS room solo is practically impossible in the current state of the game. I have additional videos demonstrating my solo efforts if you’re interested. The goal here is to address the monopolization of the camp and ensure fair access for all players. I see you're willing to change the camp rules, I'm open to suggestions on top of my own. | |||
#17
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What ya need to do, is like we did in blue. There was a farm group that wouldn't let anyone in and kept ds on lock. They were so greedy, they wouldn't even let their own guildys in it.
Sooo people got together and made a discord to compete for it. It's called URN. They implemented a dkp system and work together spreading urns around to those who put in time. They also allow anyone to join so it's fair /nod Worked out great on blue, the greedy farm group people lost and anyone who wants an urn is free to start urning dkp and join the URN /nod
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#18
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#19
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#20
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The only things that would improve this camp:
1. Actual enforcement of rules by CSR 2. CSR Prescribing a black and white ruleset for ownership of the camp and contestation 3. Clear requests may only be completed by those in game at the camp at the time the request was made 4. Clear requestor(s) at the camp at the time of request are the only ones permitted to perform the first clear in the event of the original holder's failure to clear. 5. Once the room is broken, the camp must be held from inside drusella's room and kept clear to hold the camp (the hall may only be used to break the camp). 6. Charm pets must be killed each cycle if it belongs from one of the spawns at the camp. | ||
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