#21
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Third, the difference in Lull crit resist rate with +20 Charisma is like 4% at most; just 1% when you later max out the softcap with great gear. So what's more worthwhile, that or being able to cast more spells in a single timeframe because of having 20 more Wisdom. I would rather have the highest amount of mana, to be able to increase my chance of living through a hard pull. That's when bad deaths will occur, whereas most of the time with Lull it should only be getting used if a camp is "doable" in the first place. Fourth, in the most high power scenario of playing with an Enchanter, they should be the one using Lull, so that you can rez them as needed - they can't rez you.
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#22
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High Elf BIS Cleric Cleric always does the lulling because they have DA | |||
#23
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DA doesn't really matter. What matters is if you can beat the room without Lulling or not. If you're dependent on Lull to do content, then it has to be the Enchanter, so the Cleric can rez them on the crit failure and then you keep going. Otherwise you now have to waste time running back with the dead Cleric, which might even mean needing to stop for the night if there's no port available.
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#24
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Consider pocket clerics.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXII Dung | ||
#25
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Cleric always does the lull.
Always. Cleric survives a critical fail far better with more Hp and more AC, and ability to DA while calmly discussing a plan. Enchanter is free to cast as he pleases to CC. Enchanter lull fail means panic enchanter channeling and panic healing. Or stun command and pull aggro off enchanter anyway. Back to step 1 but with less time and less hitpoints. For critical setups you have a corpse and cleric rezbox on self during lulls. Recorpse every 3 hrs. It’s far faster to recover from a rezbox acceptance to clear aggro with a FM enchanter than it is to Rez an enchanter. Camps like duo chardok king and queen, duo emp, duo drusellar back in the Kunark days farming necks etc. | ||
#26
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#27
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Obviously on crit resist lull you cast fear bomb, gate out, pull the plug and go to the bar. Come back an hour or two later and sell rezzes.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXII Dung | ||
#28
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You don't "survive" at all if you couldn't handle a camp without Lull working. You can either do it or you can't. You need to be prepared for crit fail happening. The plan should be: if crit fail happens in any encounter where you can't safely win, then you just let the Enchanter die and rez them. Quote:
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#30
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Easy/low risk lull: either Enchanter or Cleric lulls, more based on convenience than risk avoidance
Moderately/seriously risky lull: Cleric lulls, prepares to DA as Enchanter cleans up adds Extremely risky lull: Enchanter lulls and Cleric stays back ready to rez You could get crazy with shit like Cleric corpsing and casting a self rez box but let's be honest, it's rarely worth going to that trouble and it's not realistic to assume it as a common strategy. | ||
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