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  #61  
Old 08-22-2024, 12:25 PM
Zuranthium Zuranthium is offline
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Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
14 zones is a dealbreaker for any amount of dollars
If the zones were absolutely massive it would be understandable, but they aren't. Basically imagine Freeport, North Ro, Oasis, South Ro, East Commonlands, West Commonlands, Befallen, Dagnor's Cauldron, Unrest, Greater Faydark, Crushbone, and a few more dungeons - and launching that as your game.

Monsters & Memories is launching like that so their dev team can start making money. Problem is, it will be years before the game world feels complete (if it does keep getting content), at which point there are will tons of max level chars running around. They don't have a reincarnation system to incentivize high level chars to drop back to a low level and play through low/mid level zones, nor an anti-twink system, so that will devalue the content. I bet it will even change the direction of their design, and they will focus less on fleshing out a cohesive world, and instead cater to pushing out content for the max level players.

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Originally Posted by BigPlays [You must be logged in to view images. Log in or Register.]
I would not play on another strictly PvE server again.
It really does get boring without something more to add to the gameplay. Either need more dynamic PvE, or PvP.
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  #62  
Old 08-26-2024, 02:50 PM
sajbert sajbert is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Monsters & Memories is launching like that so their dev team can start making money. Problem is, it will be years before the game world feels complete (if it does keep getting content), at which point there are will tons of max level chars running around. They don't have a reincarnation system to incentivize high level chars to drop back to a low level and play through low/mid level zones, nor an anti-twink system, so that will devalue the content. I bet it will even change the direction of their design, and they will focus less on fleshing out a cohesive world, and instead cater to pushing out content for the max level players.
M&M either is lazy-dev'd or underbudgeted, the later is fine if a sub will eventually make it into a proper game. But lets face it, it's a pay to playtest game which honestly sucks. Technically the game isn't really more advanced than EQ and the content in EQ was even at launch vastly better than what M&M appears to.

I get that game devs back in the day had it rough but it's really disappointing how even forsaking advanced graphics and trying proven tech modern game studios can't seem to produce a finished game in time.

If M&M ignites sufficient support it may be a hit, there are good things there, but I just don't think interest will last but I hope to be wrong.
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