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  #51  
Old 09-17-2024, 04:14 PM
shovelquest shovelquest is offline
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According to the principles of probability, over a large enough sample size, random events will average out. So, your time invested does yield something.
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  #52  
Old 09-17-2024, 04:22 PM
loramin loramin is online now
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Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
there is no such system in the blind lottery that the goblin is at
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
If only the game already had such a point system built-in. A system where you could go do other camps that other people want, and in return they would do the random rolls you don't want to do. Only it's a little tricky to find just one item that someone would trade for doing all those random rolls ... maybe you could acquire a bunch of items, and then trade them to other player for points, and then collect enough points to trade them to a single player for an SWC?

If only EQ had such a system already ...
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  #53  
Old 09-18-2024, 12:32 PM
Toxigen Toxigen is online now
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enable pvp and no CSR

problem solved
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  #54  
Old 09-30-2024, 11:18 AM
Smedy Smedy is offline
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something is not conveniently setup for my liking time to

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that being said, everquest without pvp is plain stupid, there is no fun to be had when every camp is taken and there's no mechanic that can resolve camp disputes, you're telling me i would login and travel all the way to camp jboots only to discover after 40 minutes of travel there's a 6 man queue to camp an item from a mob that spawns perhaps 4 times every 24hours? that's a bad game, enable pvp and fix all problems.
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Wipe it clean.
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  #55  
Old 09-30-2024, 11:37 AM
Jimjam Jimjam is offline
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As a Brit I have to say queueing is the very best in game design. I’ve never felt more realised.
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  #56  
Old 09-30-2024, 11:54 AM
Knuckle Knuckle is offline
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Quote:
Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
According to the principles of probability, over a large enough sample size, random events will average out. So, your time invested does yield something.
Sure.
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  #57  
Old 09-30-2024, 11:54 AM
Knuckle Knuckle is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
something is not conveniently setup for my liking time to

[You must be logged in to view images. Log in or Register.]

that being said, everquest without pvp is plain stupid, there is no fun to be had when every camp is taken and there's no mechanic that can resolve camp disputes, you're telling me i would login and travel all the way to camp jboots only to discover after 40 minutes of travel there's a 6 man queue to camp an item from a mob that spawns perhaps 4 times every 24hours? that's a bad game, enable pvp and fix all problems.
It's time to wipe it clean - goblin agreement style.

Smedy I do miss the PVP's, but EQ is EQ and still a fun game, just has a lot of shit mechanics when PVE only. I've gotten to engage with a lot of content I would have otherwise ignored so I can appreciate the time I've spent on green.
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  #58  
Old 09-30-2024, 12:02 PM
Knuckle Knuckle is offline
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Dear Loramin,

I can appreciate that your solution is to not engage with the content and farm plat for the item. I would prefer an alternate method to the less than ideal player made agreement, which does exist, and has room for improvement much like Drusella is done. There is no reason why you should have to resist someone improving an EXISTING player made agreement. I do not understand your defense of it. It's not constructive.

Also I'd like to reiterate that I do not care significantly, just enough to get conversation going on forums. I stopped camping this thing a long time ago it's not a big deal, BUT I have the need to suggest better things that increase satisfaction in the game.
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  #59  
Old 09-30-2024, 02:34 PM
shovelquest shovelquest is offline
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The server needs a government made of PC's who roleplay hardcore as gnomes and their council should decide all rules.
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  #60  
Old 09-30-2024, 03:08 PM
loramin loramin is online now
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Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
There is no reason why you should have to resist someone improving an EXISTING player made agreement. I do not understand your defense of it. It's not constructive.
Because what you are proposing isn't an improvement: it's you trying to do something that goes against the spirit of classic EverQuest because you haven't rolled well and refuse to just earn "points" towards acquiring the item you want another way.

BTW, it's also never going to happen. I say that as someone who helped make the original agreements, and who knows how difficult it is to get consent from everyone at those rolls. What you're asking for is for anyone new to the roll to have a lesser chance: why would they agree to that?
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Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
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