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  #111  
Old 08-29-2024, 11:57 AM
loramin loramin is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It doesn't take any more GM interaction to have the ruleset of people not being allowed to own a spawn.
It does though. If people can own spawns, it's super clear who gets that mob, which means the GMs don't have to come out unless someone is trying to take a camp from someone who held it. Most people avoid causing that scenario, so GMs don't get called very often.

In a more classic system, anytime two people disagree a GM has to get involved ... which is why a more classic system isn't viable without some sort of /list automation.
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  #112  
Old 08-29-2024, 12:14 PM
shovelquest shovelquest is offline
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DPS races are for bots who like to buy and sell krono to new players on live.

Or so the loosing open world raid guild can still use their power against some casual.
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  #113  
Old 08-29-2024, 01:37 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It does though. If people can own spawns, it's super clear who gets that mob, which means the GMs don't have to come out unless someone is trying to take a camp from someone who held it. Most people avoid causing that scenario, so GMs don't get called very often.

In a more classic system, anytime two people disagree a GM has to get involved ... which is why a more classic system isn't viable without some sort of /list automation.
There's not much to disagree about with the classic play nice policy. The rule is the rule, must take turns killing spawns, and people will follow it to avoid "causing a scenario". GM only has to interfere if someone tries to break the rule, no different than now.

The /list function can be used to make it even more clear. Players must /list themselves at any contested spawn point, they get taken off if they die or zone out, and they get dropped to the bottom of the list after taking their turn at killing the spawn.

OFC, the ideal rule would be everything is open and group contribution determines who gets the kill every time ("contribution" being not just DPS but also factoring in all spells cast by a group while the NPC was aggroed, eg - Paladins and Clerics are low DPS but casting stun or heal still contributes to the overall factor of which group wins the race). But if we must be stuck with a more artificial way of doing things, the classic play nice policy is at least better than the non-classic version.
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  #114  
Old 08-29-2024, 03:22 PM
Salaryman Salaryman is offline
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Quote:
Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
you mean have, have the camp you want.
no im assuming you would lose
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  #115  
Old 09-03-2024, 01:27 AM
NPC NPC is offline
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Quote:
Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
MQs shouldn't work because normie ppl didn't know about them for three years. There for are not normally classic.

Butt u will need to roll green into blue and launch green 2.0 to make disabling MQS meaningful
That's not true, I made 500k selling Sro AC rings during Kunark. 35k-50k a pop back in the day. I could make an AC pop every 2 hours or so like clock work on live. Not on this server.
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