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View Poll Results: Translocator ideas | |||
I support the idea of a zone wide shout indicating spawn of the translocator | 27 | 13.99% | |
I'm opposed to an NPC shout, not classic, don't do it! | 10 | 5.18% | |
Keep the translocators up full time, this is lame | 107 | 55.44% | |
Have them up all the time but only port every 10-15 minutes. | 19 | 9.84% | |
I like it the way it is, don't change. | 25 | 12.95% | |
I have another idea! Post below. | 5 | 2.59% | |
Voters: 193. You may not vote on this poll |
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#1
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Translocators! Your opinion.
Give your thoughts on the translocator change.
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Last edited by Aeolwind; 11-23-2009 at 02:17 PM..
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#2
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Seems to me to be a pointless timesink. The thing that made boats cool was riding on the boat, not waiting around for half an hour. I think we're all past the point where we need to feel like the world is huge for immersion purposes. Besides, the world will feel plenty huge if the population is stagnant by the time Kunark comes out.
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#3
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I like the idea to an extent, but like Sadad said it is still a huge timesink and I'm opposed to that. While I like the classic server and I am glad its staying this way, it does not mean that things can not be improved upon.
Also like Sadad said, you actually got to ride the boats, instead of just sit at the docks for 20 minutes. | ||
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#4
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those are good points, and also it seems like the spawn times are not synced in any way. so you translocate from FP to OOT and the translocator should be there waiting, just like the boat would be if you rode in on it. You shouldnt have to wait another 5-10 minutes [You must be logged in to view images. Log in or Register.]
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#5
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I have seen the Translocators at the BB docks abused by using them as a zoneline. Not much risk involved when you can run to an npc and spawn a hotkey and instantly zone. Making them not port if in combat would fix that.
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#6
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I like the idea of Transporters being around permanently. There's nothing cool about waiting around for a spawn just to get from point A to point B.
Maybe have them wait 15-20 seconds after you tell them where to go before they port you, so they can't be abused as a zoneline -- but I'm really not even opposed to them being used for that purpose. | ||
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#7
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Take the translocator out and make people swim!
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#9
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@Lyyfeleech
I like you idea about making the Translocators not port you if you're in combat. Glorin Binfur hits Jibobn for 54 points of damage. Glorin Binfur hits Jibobn for 43 points of damage. Jibobn has been slain by Glorin Binfur. Glorin Binfur hits YOU for 46 points of damage. Glorin Binfur hits YOU for 32 points of damage. You say travel to the ocean of tears. Glorin Binfur hits YOU for 41 points of damage. Glorin Binfur hits YOU for 33 points of damage. You say, travel to the ocean of tears. You say, travel to the ocean of tears. You say, travel to the ocean of tears. You say, travel to the ocean of tears. You say, travel to the ocean of tears. Translocator points at you. Translocator laughs. Glorin Binfur hits YOU for 51 points of damage. Glorin Binfur hits YOU for 39 points of damage. You have been slain by Glorin Binfur! LOADING, PLEASE WAIT... | ||
Last edited by Morfnblorsh; 11-23-2009 at 02:49 PM..
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#10
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problem with it not working while in combat is some people don't choose to be in combat they are just trying to travel from point a to b and a mob agros them just a few feet away from port so now they are stuck? Your just asking for QQ's with that one.
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