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  #21  
Old 02-10-2025, 03:16 PM
cd288 cd288 is offline
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Edit: Nvm saw Danth brought this up

Wasn't Luclin released at the end of 2001? These posts appear to indicate that it was added in April 2001 (if people discovering something is to be used as valid evidence of the earliest date it was added).

So how would that be unclassic? Seems like if anything this just means the scout quest gets added at/toward the end of the timeline.
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  #22  
Old 02-10-2025, 03:51 PM
loramin loramin is offline
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Quote:
Originally Posted by Ekco [You must be logged in to view images. Log in or Register.]
this is the actual issue, it's not the game it's people playing it that are the problem.
I disagree: the people playing it are constrained by the staff, and the staff enforces the lottery ticket. Before that, the way we got the lottery ticket was that the staff enforced the (even worse) clickfest.

Of course, P99 isn't live, so we can never have true classic (where Scout just sat there un-used, for hours or even days). But, only the staff can make it closer to classic.

Imagine if you got to Scout and everyone had a minute or two window to turn in their tools. Then, Scout's normal message would change, ever so slightly: "Great! I was wondering when they would send someone out to give me these, Loramin ...." It would then be my raid force's responsibility to help ..., just like Ring Wars, Spirit of Garzicor, etc.

To be clear, I'm not condemning the staff (for not making more work for themselves): they have so much work already just so we can play a free game! I completely understand why they keep the lottery ticket system.

I just think it's a necessary evil (from not having enough staff/hours), and if it wasn't the staff would fix it ... because fundamentally lottery tickets are not classic EQ.
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  #23  
Old 02-10-2025, 04:06 PM
red_demonman red_demonman is offline
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I mean other posters already pointed out the mechanics are all classic. If you are arguing for the behaviors of players not being classic well people do what people want, and in this case they chose to work together and not waste everyone's time.

There are a whole bunch of non-classic things that happen because of player behavior, not game mechanics, and this being a 20+ year old game. I don't think there is a lot of interest in enforcing classic player behavior, and this wouldn't be the first thing to look at if there was.
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  #24  
Old 02-10-2025, 04:06 PM
Ekco Ekco is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I disagree
you don't high end raid i take it, didn't read the rest.
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  #25  
Old 02-10-2025, 04:47 PM
loramin loramin is offline
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Originally Posted by Ekco [You must be logged in to view images. Log in or Register.]
you don't high end raid i take it, didn't read the rest.
That has nothing whatsoever to do with the conversation AND is 100% inaccurate.

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  #26  
Old 02-10-2025, 04:49 PM
Ekco Ekco is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
That has nothing whatsoever to do with the conversation AND is 100% inaccurate.

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  #27  
Old 02-10-2025, 04:54 PM
loramin loramin is offline
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Quote:
Originally Posted by red_demonman [You must be logged in to view images. Log in or Register.]
I mean other posters already pointed out the mechanics are all classic. If you are arguing for the behaviors of players not being classic well people do what people want, and in this case they chose to work together and not waste everyone's time.

There are a whole bunch of non-classic things that happen because of player behavior, not game mechanics, and this being a 20+ year old game. I don't think there is a lot of interest in enforcing classic player behavior, and this wouldn't be the first thing to look at if there was.
Please, countless other mechanics have been changed here to make the server more classic. Something something rooted dragons.

But I'm not talking about the mechanics, I'm just arguing that guilds ... not a random assortment of players wanting to win the lottery ... did Scout in classic. Which is a fact, just like the fact that guilds did every similar Velious quest that way: no one lottery ticketed their Coldain Ring or their Ethereal Bladed Naginata on live!

You can say whether you like or dislike what P99 does, but it's incontrovertible that there were no lottery tickets (for Scout or anything else) back in '01.
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  #28  
Old 02-10-2025, 04:57 PM
Trexller Trexller is offline
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Quote:
Originally Posted by red_demonman [You must be logged in to view images. Log in or Register.]
I mean other posters already pointed out the mechanics are all classic. If you are arguing for the behaviors of players not being classic well people do what people want, and in this case they chose to work together and not waste everyone's time.

There are a whole bunch of non-classic things that happen because of player behavior, not game mechanics, and this being a 20+ year old game. I don't think there is a lot of interest in enforcing classic player behavior, and this wouldn't be the first thing to look at if there was.
Sorry No

There is only one right way to play EQ and it's whatever Loramin says it is
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  #29  
Old 02-10-2025, 05:37 PM
shovelquest shovelquest is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I disagree: the people playing it are constrained by the staff, and the staff enforces the lottery ticket. Before that, the way we got the lottery ticket was that the staff enforced the (even worse) clickfest.

Of course, P99 isn't live, so we can never have true classic (where Scout just sat there un-used, for hours or even days). But, only the staff can make it closer to classic.

Imagine if you got to Scout and everyone had a minute or two window to turn in their tools. Then, Scout's normal message would change, ever so slightly: "Great! I was wondering when they would send someone out to give me these, Loramin ...." It would then be my raid force's responsibility to help ..., just like Ring Wars, Spirit of Garzicor, etc.

To be clear, I'm not condemning the staff (for not making more work for themselves): they have so much work already just so we can play a free game! I completely understand why they keep the lottery ticket system.

I just think it's a necessary evil (from not having enough staff/hours), and if it wasn't the staff would fix it ... because fundamentally lottery tickets are not classic EQ.
exploiting classic game mechanic is classic everquest.

The problem is that people are hording wealth for years.

Delete all characters after time locked Luclin expansion is released and start over.

That's classic.
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  #30  
Old 02-10-2025, 06:48 PM
loramin loramin is offline
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Quote:
Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
Sorry No

There is only one right way to play EQ and it's whatever Loramin says it is
I think most people would agree that there's only one way to play classic EQ ... and it's not "my way": it's however people played it back in '99-'01.

Quote:
Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
Delete all characters after time locked Luclin expansion is released and start over.

That's classic.
Agreed. Or better yet, just do what the staff said they would do: no one gets deleted, but after you've gotten to play on a classic server for a classic amount of time, you get sent to the unclassic server (ie. Blue).
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