#51
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A mechanic that I thought worked well in the game called 'Planetside', was an XP bonus (we could also make it coin, or drop rate/spawn rate, etc) for the lowest population faction.
For example, if at launch we had.. 400 evil 200 neutral 200 good Good and Neutral would both get a +20% XP bonus, and +20% coin drop. It would scale according to how big the numbers advantage is. New players would be warned about it before picking a faction, and you could only have 1 faction per IP.. Yes, there are ways to circumvent that, but most players wouldn't bother. If it ever got to the point where Evil is still just mollywhopping the server, we could MERGE good and neutral, and just make it a 2 faction pvp server. Not ideal, but it's an emergency solution if we ever need it. | ||
Last edited by Dulu; 05-24-2017 at 12:44 PM..
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#52
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News flash! A new pvp server is never coming. No one but 40 people want to play that garbage. Go play a game designed for pvp or move along.
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#53
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#54
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I've never heard anyone call a server a shard outside of DAoC.
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#56
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#57
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It's that whole cycle of "I'd play if more people played"
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#58
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Whatever ruleset the devs pick THAT SHIT HAS TO BE HARD CODED INTO THE GAME! So many people would abuse the shit out of oor healing/cross faction healing/cross faction trades/cross faction buffing/etcetcetc..
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#59
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#60
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A patch happened and it was put back in. Heartbrand said he was seeing people who hadn't played in months that had heard it was back on. Then the next day it was removed again, and the population died again. It's never recovered from that, and while the new(er) scaling XP bonus did draw a bit of a crowd, it's not all been griefers keeping the pop low. Just need to put that in there ^^ | |||
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