#21
|
||||
|
Quote:
__________________
| |||
#22
|
|||
|
[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 1100 points of damage.
Those Luclin AA's. | ||
#23
|
|||||
|
Quote:
__________________
Quote:
Wipe it clean. | ||||
#24
|
|||||
|
Quote:
__________________
Quote:
Wipe it clean. | ||||
#25
|
|||
|
did a necromancer have access to an AA in luclin that reduced melee damage by 150? i genuinely don't know if they did or not
the poster from that page had a magelo set up, and even went through and filled out which AAs he had http://eq.magelo.com/profile/178955 i don't see any of those saying anything about mitigating melee damage at all ------------------- is there any actual evidence that suggests he quads for 1250? or has the attack speed that he has now? a vast majority of the information out there regarding vyemm from velious or close-to-velious eras suggests he triples, has a max hit(somewhere between 1100 and 1200), and, in legacy of steel's testimony, was possible with 6 clerics total the current state of vyemm on project1999 will never, ever be possible with 6 clerics, regardless of how saturated the raid is with gear.. unless every single person on the raid carried and used a soulfire | ||
#26
|
||||
|
Quote:
| |||
#27
|
|||
|
it seems unlikely that someone who would be willing to make a magelo profile and fill out AAs that he has would specifically leave out Combat Stability(which is stated to reduce melee damage by 10% at max rank)
but let's say that's the case, and that would mean vyemm WOULD HAVE hit him for the following values without that AA: [Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 750(833.33) points of damage. [Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 1100(1222.22) points of damage. [Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 250(277.77)points of damage. [Sat Sep 14 14:01:09 2002] Lord Vyemm claws YOU for 250(277.77)points of damage. [Sat Sep 14 14:01:09 2002] Lord Vyemm claws YOU for 1000(1111.11) points of damage. does all of that seem more likely than vyemm's max hit actually just being 1100, which coincides with most of the evidence we've actually been able to find? again i ask, is there any actual evidence anywhere that suggests he quads for 1250? | ||
#28
|
||||
|
Quote:
| |||
#29
|
|||
|
I wonder how long someone spent going through logs to find the most extreme chain possible, but we can still look at it:
The above log shows 1184.1 dps against a tank that is not max geared. (Don't bother disputing this, we know the exact real AC cap for Velious and we can see exactly what the raid tanks currently have, none on either server are maxed out yet.) Even with an undoubtedly cherry picked log segment, the tank would be able to reliably survive with no healing for 3-4 seconds. Once tanks get closer to the AC cap this will extend even more. So the necessity of 12 clerics is a bit of a stretch. More likely, you need 12 clerics to currently beat the fight because AC values and dps (extending the fight) is much lower than it will be in 8 months. As far as max hit, I am almost certain I have a classic era screenshot showing hits for 1250, weather it was changed later I have no idea. Maybe the single 1100 hit I've seen was not his max hit? DB + 20*DI 250 + 20*50 = 1250 I'm not saying he is easy, but he is balanced to give a classic level of difficulty to the available population. Expecting Vyemm to be an easy win/loot pinata would not be classic either. There should be some doubt of success when approaching the top 4 raid targets. | ||
#30
|
||||
|
I'm wondering why his difficulty was increased after the first week?
Was he perceived by developers to be below the correct difficulty, or was he concretely below the correct difficulty? I'm not quite understanding why he was altered in the first place. An "almost certain I have a classic era screenshot" doesn't exactly sound like the reason he was changed. He wasn't broken or easy in the first week from what I could see. Quote:
Correct me if I'm wrong here, but are you saying Vyemm was specifically changed in difficulty to give a "classic feel," meaning that it will take top end guilds six to eight months in order to kill him consistently? To put it another way - he's been changed based on a feeling you want to give to the server? To mirror live progression? If that's the case, Vyemm is not classic. That's being circumspect with the server as a whole, definitely, but it's not in the strictest sense a classic Lord Vyemm. It's attempting to infuse the server with the potential for the exact same experience as guilds felt in 2001 (but only in one aspect - that being raid progression). If that's the idea, just say that. It's not classic down to the minute detail, though. That's a classic scheme or arch, like you're building a story. These guilds are way more advanced/ knowledgeable/ prepared than any guilds were in 2001. Vyemm would be hard and dangerous regardless of any gear, but it was no surprise that he died the first day to blue guilds. Was changing Vyemm just a guttural response to how easy they made it look? If Rampage is having trouble now while utilizing Soulfires, Reapers, etc, that's saying something. People didn't carry that around for raids on dozens of different toons. | |||
|
|