#1
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AoE limit?
I don't recall the AOE limit I am getting on Green from back when I played live from 99-01. Is this a special gimp for this server? Specifically Bard dots and Bard mez?
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#2
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Its fully classic replica AKA you couldn't possibly AOE 1 billion mobs because game would crash so its working as intended.
FYI nerf from blue carried over. | ||
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#3
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No but you could AOE more than 4 mobs. SO this isn't
"Classic". | ||
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#4
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Per old patch notes 4 is the limit until it gets raised in accordance with the classic timeline if you can find hard evidence other than your 20yr old memories please provide them, otherwise it won’t be tooo much longer til 25 mob limit
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#5
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Quote:
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#6
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AoE limit will be increased at a later date, just like on live.
"Classic".
__________________
Droxx - 60 Oracle!
Xord - 60 Phantasmist! Phillip - 60 Grandmaster! Celent - 60 Sorcerer! Stratah - 58 Troubadour! Joan - 58 Knight! Colin - 52 Rake! Guild Leader of <Eclipse> | ||
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#7
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Yes, and pretty damn good evidence was provided to support it, being a bard myself(I actually have multiple) I can’t wait until it’s lifted.
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#8
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Quote:
25 mob AoE limit On live AoE spells (and Bard songs) could affect all mobs in range, but on Project 1999 these spells/songs only affect a maximum of 25 mobs. There are a few explanations for why the developers made this "unclassic" change: GM sanity: petitions for zones where AoE was widespread (eg. The Overthere) were far more common than petitions for other zones. Since P99 has an all volunteer staff, this drain on resources was significant The entire zone of Chardok was monopolized by AoE groups, to the point where it was difficult for non-AoE adventures to level there (creating an extremely unclassic environment in that zone) During the original live classic era (1999-2001) internet connections were much less reliable, both in terms of bandwidth and in terms of latency/ping. While some players did have access to better connections, the vast majority of EQ players in the classic era were constrained by their internet connection, and this limit simulates that limitation on Project 1999 It's a simulation of the internet connection, NOT of the actual limit in the game. I doubt you were barding in 99. That or your 20 year old memory isn't cutting it or you suffered with poor internet. | |||
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#9
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Quote:
Bards will get the limit increased in the September patch, identical to how it happened on live. | |||
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#10
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Quote:
Originally Posted by Rogean View Post The 25 Mob AE Limit will be in place, but we will evaluate this and change as necessary. We have received evidence that ALL spells and songs were limited to a max of 4 mobs per cast/pulse until September 1999. This will be in place for Launch. | ||
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