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  #31  
Old 09-16-2023, 06:16 PM
silo32 silo32 is offline
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Sorry you didn't get warder loot
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  #32  
Old 09-17-2023, 10:04 AM
PatChapp PatChapp is offline
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Easy fix
Just don't bother
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  #33  
Old 09-17-2023, 02:12 PM
branamil branamil is offline
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No wonder people are making new projects, imagine the only way to advance your character is to stare at a screen for 80 hours, hoping 10 seconds of those 80 hours your dice roll wins. Just a poorly thought out system, like nearly every other policy in the 1,700 page Anti-Fun Rule Bible.
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  #34  
Old 09-17-2023, 05:52 PM
PatChapp PatChapp is offline
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This is a quest for the most socky of poosockers, it's fine to torment them a bit.
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  #35  
Old 09-17-2023, 07:27 PM
silo32 silo32 is offline
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Bis item.... Chain...." wahhhhhh I want welfare epics". Come on this is why world of Warcraft was made and designed. So everyone could get legendaries. You are not required to have this item, deserve it, need. Their are better rings and your don't NEED best in slot to kill all the end game stuff here.

Moat Players are carried by a select few. The majority of you are sand bagging warm bodies in raids. An extra 5 hp +2 int +10 mana won't change your game play.

Please stop crying it's pathetic and cringe.

You are welcome.
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  #36  
Old 09-18-2023, 01:37 AM
Swish Swish is offline
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Quote:
Originally Posted by silo32 [You must be logged in to view images. Log in or Register.]
Sorry you didn't get warder loot
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  #37  
Old 09-18-2023, 01:38 AM
Swish Swish is offline
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Quote:
Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
No wonder people are making new projects, imagine the only way to advance your character is to stare at a screen for 80 hours, hoping 10 seconds of those 80 hours your dice roll wins. Just a poorly thought out system, like nearly every other policy in the 1,700 page Anti-Fun Rule Bible.
Is there a rule against this kind of comment? ^^
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  #38  
Old 09-07-2024, 09:49 AM
Knuckle Knuckle is online now
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Just saying some kind of way to track how many times someone rolls and get a increased prio like +10 to roll stacking. At least minimize everytimes time on that trash. But yeah I stopped rolling on it awhile ago.
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  #39  
Old 09-07-2024, 12:17 PM
loramin loramin is offline
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Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
Just saying some kind of way to track how many times someone rolls and get a increased prio like +10 to roll stacking. At least minimize everytimes time on that trash. But yeah I stopped rolling on it awhile ago.
This would be even less classic. Random rolls (between 2-3 players) were the standard on live for content disputes. "Leveling up your rolling", by doing lots of random rolls, never was.

(Well, really "don't involve the GMs and just walk away, or wait until the other guy walks away" was the standard. But if people pushed it, and the GM wasn't sure who to award the camp to, they used a random roll).

P99's problem is the number of rollers, and making things less classic won't fundamentally solve that problem ... unless you're talking about instancing (because that amounts to "lots of players want X? make more X").

In truth, there is no solution on the current classic-locked boxes! But instead of trying to be unclasic ... P99 should double-down on being P99.

The staff have promised strongly hinted that we'll someday get a fresh server and/or custom classic-themed Blue content (which would give everyone sitting at the rolls something better to do). That is how you solve the rolling problem on P99.
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  #40  
Old 09-07-2024, 12:56 PM
Knuckle Knuckle is online now
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
This would be even less classic. Random rolls (between 2-3 players) were the standard on live for content disputes. "Leveling up your rolling", by doing lots of random rolls, never was.

(Well, really "don't involve the GMs and just walk away, or wait until the other guy walks away" was the standard. But if people pushed it, and the GM wasn't sure who to award the camp to, they used a random roll).

P99's problem is the number of rollers, and making things less classic won't fundamentally solve that problem ... unless you're talking about instancing (because that amounts to "lots of players want X? make more X").

In truth, there is no solution on the current classic-locked boxes! But instead of trying to be unclasic ... P99 should double-down on being P99.

The staff have promised strongly hinted that we'll someday get a fresh server and/or custom classic-themed Blue content (which would give everyone sitting at the rolls something better to do). That is how you solve the rolling problem on P99.
I don't think a signficant part of the classic everquest population involved GM's in camp disputes to roll, so not sure what part of that population feels nostalgia around /random with 50 dudes over 3 years to complete one quest. I think a player implemented solution the way there are discussions around urn camp are probably the best way for everyone to get their ring in a reduced amount of time without instancing. Some people are luckier than others. Don't think it feels great waiting 3-4 years for a middling upgrade because of dice rolls. That's my thought.
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