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  #1  
Old 10-10-2013, 11:51 AM
Alecta Alecta is offline
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Join Date: Apr 2013
Location: Red '99
Posts: 271
Default PvP: Prioritized Agenda / Known Issues

PvP: Prioritized Agenda / Known Issues
  1. Exploit fixes (0 in queue)
  2. Resists
    1. Adjust partials on DD's (parameterize Null's function?)
    2. Revisit mezzes, stuns, debuffs.
    3. Resist caps at 255
  3. Special abilities poofing (clientside /serverside sync issue?)
  4. Disciplines
    1. Disc and skills should not refresh while offline.
    2. Mitigation discs arent working properly in PvP
  5. Look at melee output (particularly AC & ATK values as opposed to PvE)
  6. Z-axis melee / spells
  7. Melee attack timers need to be reset when players finish casting (See patch)
  8. Minor illusion bug
  9. Train detection / logging system
  10. Mage bolts (move too slowly, poof if another spell is cast, no collision)
  11. Dispell system investigation
  12. Yonder / Shadowstep (take los and z-axis restrictions into account)

Not going to be fixed
  1. Bow LOS - appears to be related to the zone map files. If you have a zone where you are experiencing this, let the staff know.
  2. LD players (movement rate / warping, poofing when blurred - cannot reproduce)

Fixed pending patch
  1. Resists
    1. Tweaked Null's resist function. See here for more details.
  2. Instaclick / GCD changes. Using an instaclick item will remove the GCD on Red99. See here for an example.
  3. Players will be able to proc beneficial spells off other players corpses on PvP servers.
Last edited by Alecta; 02-18-2014 at 01:56 AM..
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  #2  
Old 04-01-2014, 04:53 PM
Lasher Lasher is offline
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Posts: 953
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Suggestions/improvments

Anti plugging system.
Skeleton with names showing
Guild/group immunity. Able to use Ae's in pvp and pve
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  #3  
Old 05-05-2014, 11:27 AM
Elderan Elderan is offline
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Posts: 1,425
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Suggestions/improvements

Dynamic flagging system when an OOR person heals or cast any beneficial spell on a target should become flagged for pvp to anyone in the targets range.
PVP death debuff. Once a char dies to pvp a debuff should be added similar to ress effects which should prevent or help bind rushing.
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  #4  
Old 05-05-2014, 01:00 PM
Nirgon Nirgon is offline
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Location: Ruins of Old Paineel
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Don't put non-classic junk on this box. It's moving in the right direction.
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  #5  
Old 05-05-2014, 01:40 PM
heartbrand heartbrand is offline
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I'm a HUGE fan of the PvP death debuff.
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"My armor color matches my playstyle"
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  #6  
Old 05-05-2014, 06:51 PM
Zalaerian Zalaerian is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
I'm a HUGE fan of the PvP death debuff.
also kill plugging
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  #7  
Old 05-05-2014, 11:02 PM
Bazia Bazia is offline
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no plugging is the stupidest idea I've ever heard specially with gate pots nerfed
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  #8  
Old 05-06-2014, 02:49 AM
Rettj Rettj is offline
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lets shake it up and get weird yall
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  #9  
Old 05-28-2014, 07:46 AM
Dacuk Dacuk is offline
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Join Date: Oct 2011
Location: NYC
Posts: 457
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bump

Alecta can we get an update on your current status and next steps regarding pvp server improvement?
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  #10  
Old 05-28-2014, 01:17 PM
Nirgon Nirgon is offline
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Location: Ruins of Old Paineel
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Last seen:
03-23-2014, 11:08 PM


Wtb return
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