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#1
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![]() First off, I love P99. I messed around a bit in Classic and eventually made my Bard Tewaz the night Kunark dropped. I was running around killing stuff in Black Burrow and there was a fun event where mobs would drop an item that you could turn in to an NPC and get some random piece of gear back. I got a Froglock Crown and I was absolutely floored. I got up to my 50's, joined Knights who say Ni and did a bit of poopsock raiding, but mainly spent my time aoe kiting all of OT and BW with some of the legends like Deejay and Hmotzart (sorry for the 25 mob limit). I've played off and on since then. I usually play about 6 months per year with some pretty intense play during the Red exp increase in 2015-2017 and on Blue over the past two years.
I have played to 60 on red and blue and into the 50s on Green. I've raided from scratch with people trying to steal kills in HoT to gear their first toon, I've killed every target in the game and made probably 100 alts at this point. I've done the poopsock meta, the trainout meta, the OBS meta, and even the get camped until your entire guild quits playing Red meta. All this to say, I'm worried about our servers and there is a huge elephant in the room that no one at the top, CSR, or player level really wants to talk about. We are losing players across all servers. Whether it's Quarm, stale meta, 15 years of P99, old age, whatever, players are leaving the server. On Blue we are seeing more and more common targets sit up uncontested like Vindi, Ayillish, and HoT Minis. The EC tunnel is full of WTB and almost every item for sale is a high end item. Targets people want being left up is cool I think, but it is also a sign of failing population. So I wanted to start a thread talking about the future. Here are the limiting factors: 1. CSR has made it clear that future development on the server is delayd, so suggestions should keep that in mind. Examples: No Luclin or custom content, no major changes to things like spawn windows, respawn timers, mob pathing, or drop chance, etc. . 2. Merging seems to be off the table. It was a part of the initial idea for Green, but appears to be dead for unclear reasons. That being said, Green (and Red too, why not?) being merged into Blue would do a lot for project health. 3. Certain players/guilds that constantly push the envelope of what is tolerated in the raid scene are not going anywhere. CSR hasn't dropped permanent bans since Sirkin's reign, so suggesting their removal is pointless. So what are your recommendations to improve the project and keep it growing/thriving past year 15? A few of mine: 1. Try new metas for the raid scene, but try ones that have a possibility of becoming THE meta. No SoW FTE lock and camp rules are the two put forth and they seem like they are meant to vex 95% of the raid scene population. 2. Shake up natural respawn windows. This is the 100% largest issue with the raid scene in my opinion. Classic or not, a 24 hour window on ST golems is absolutely insane. Even if the respawn is classic, race lines, FTE yellow texts, and train pulls are clearly not classic. It is also a pointless mechanic that wastes people's real life hours when most of us have already given years to this server. It's just silly to have it in a game in 2024. Addressing this would also lead to less gigantic guilds. KWSM on Blue put forward an idea to reduce spawn windows by making any spawn in the first half of the window stay up and become an FTE race at the half way point of the window, and if mob spawns in the second half it is FTE like normal. This single idea would instantly increase participation for natural respawns, it requires no development and would be policed by the players easily. Socking half a window would appeal 3. Standardize player agreements for Scout, Ring 8, Ring 10, and Angry. Level range, time to roll, time to kill can all be easily standardized across both servers. 4. Address the bottleneck camps in the game like DS. As the server population drops and new players choose other servers, the demand for these types of items increases. I don't have any ideas for this outside of developer changes, but it is an issue that will slowly increase over time unless there is a population decline. 5. More Quakes. I know quakes are meant to mimic server crashes in the early 2000s, but this is the single best event on Blue and more of these in prime time help players that have played the game for 10 years and don't have items they're chasing. 6. Legacy items. This is more of a blue problem. As players retire (or get banned) a lot of this gear has disappeared. Beads are needed by a lot of guilds for pulling HoT and they are clearly an advantage item that is a MUST HAVE in the current DA train meta. Sure Eashen and other targets are doable without but taking 30 minutes to kill Eashen greatly hinders a guild and that can hemorrage members very quickly. 7. Communicate. That's it. Someone with any knowledge of the future. Please. Communicate. The solution is pretty easy: Make this gear available during every CSR event. CSR has done this but it's so rare that it's absolutely insane. Most players on blue would probably delete two of their level 60 characters for a guise on one. We are at year 9 of Velious...Velious lasted 9 months on live. They added a casino on live in the next expansion with these items available. Also this would cut down on the RMT problem because no one needs to buy 1.3 million platinum to afford beads on Blue. I remember loot raining on us during early P1999 GM events and also on live. Hell, I remember getting a Luclin item at a GM event BEFORE THE EXPANSION DROPPED. Adding any means of legacy items would be incredible and the only path to that now is CSR making it part of events. I'd throw a random guise on Velketor or some other super low priority target every quake just for the fun because why not? I'd like to hear other player suggestions. I'd love to hear what CSR says about this. I would be absolutely floored to have even the smallest inkling of communication about the future of these servers from Nilbog or Rogean. | ||
#2
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![]() I suggest playing a better game
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#3
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![]() games dead lol
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#4
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![]() Pre-Fear classic.
But would be only half as popular as green when new, and would be less populated than blue when the server cools down. Will be the same raiding players who raid green and/or blue doing Vox and Nagafen, and will probably have similar set of farmers farming the typical stuff. | ||
#5
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![]() At max population P99 was a boutique experience. Now it’s even more sparse.
Instead of missing all the extra people think of yourself as a very peculiar influencer who plays an elf sim. It’s basically a custom server at this point…invite some friends. | ||
#6
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Experiencing the Classic Era and Kunark Era for both was amazing. The joy of people seeing Classic EQ again was wonderful. Still is, but I think people want a new beginning. If merging Green into Blue is possible a New Green would be popular again. Some of my best times were when each era was new. Many folks returned for Green. I think we'd see a big push again. The thing that is most displeasing is that staff has been quiet. I appreciate everything with P99 and the countless hours of work they put into it and still do. But this is a very popular issue... I feel hearing there is some agreement with Daybreak saying new green is possible. It has no source but baseless rumor, but even just acknowledgement of plans for the next 2-3 years would be great. If they are all but certain the quest to re-create the early era of EQ that's a fine answer too. Just wish there was an answer.
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Malmur Deathwhisper
60 Bromancer | |||
#7
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#8
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__________________
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#9
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I don't have any objection to them spinning up a new server; they could turn Teal back on whenever they want, presumably. But that's no reason to punish Blue by forcing a merge upon us.
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Kobayashii Maruu - Feir'Dal Rogue, Co-Leader/Consigliere of <Castle>
Wiltan Ryouki - Teir'Dal Necromancer Hikide Kikka - Iksar Monk Dialectica Logicae - Gnome Wizard Tuminy Altz - Halfling Druid Tipsey McStaggers - Ogre Shaman Medikku Saishi - Koada'Dal Cleric Lavander Gooms - Teir'Dal Cleric | |||
#10
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