#131
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On top of that the Devs were obviously really bad at getting archery to work properly - took them ages to realise all bows were being treated as 45DMG under trueshot. Whats to say they managed to pull delay from the right source for the purposes of creating ranged damage bonus.
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#132
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Its not pedantic, we are on the topic of bows, OBVIOUSLY he's referring to bows. People simply don't speak like that, with such redundancy. We don't have to state bow 5 times in the same paragraph. You are just grasping at straws here
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#133
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"Prior to the last patch, all bows, while under the discipline, were hitting as if they were 45dmg bows regardless of the delay." Seems to me like you're the one raging at straws. At this point the developers have undoubtedly decided its an obvious bug based on their knowledge of the p99 implementation or they haven't. A fix is in the works or it isn't. Nitpicking unrelated patch notes isn't going to sway them either way. | |||
#134
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#135
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#136
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It was fun while it lasted. Time to let it go. | |||
#137
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The context is increasing trueshot damage. Which word in particular are you claiming is a substitute for "bow"? Again, you can't just read between the lines and substitute your own assumptions when you're presenting a reference. It's lazy and often misleading. Incidentally, calculating bow damage bonus (assuming the formula is the same as melee) based on the delay of the bow rather than delay of the mainhand would be even more inconsistent with the small of amount of log data presented from Luclin earlier in the thread (since the damage bonus from a primal bow would be greater than the damage bonus from a one-handed mainhand). - http://forums.hossguild.org/showthre...ll=1#post19954 | |||
Last edited by Baugi; 10-17-2021 at 07:05 AM..
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#138
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It's called context Baugi. The devs were talking about bow damage and then referenced delay. So one can safely infer that they were calculating bow delay since they were talking about bow damage.
Lol come on bro. | ||
#139
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I'm sorry it doesn't say what you want it to. | |||
Last edited by Baugi; 10-18-2021 at 01:15 PM..
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#140
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"Hey pals! Your bestest friends John Smedley and Brad McQuaid checking in to talk about our new game - Everquest!
We recently made some upgrades to the Bow using classes, especially the Ranger class. We've added a long cooldown, short term duration buff for Rangers that DOUBLES damage done by a bow. Also, we've decided to significantly increase bow damage based on delay for all classes! Isn't that neat? But here's the catch - the increase in bow damage doesn't come from bow delay, it comes from MAINHAND delay! Bet you didn't see that coming! This will put Warriors and Shadowknights as better bow users, when using their class specific 2h weapons, than Rangers who have the best Ranger items in the game, even when they're using their brand new buff! Don't you love class fantasy?" This is what you think is right, Baugi. | ||
Last edited by Imago; 10-18-2021 at 02:27 PM..
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