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  #11  
Old 07-18-2024, 03:29 PM
Balimon Balimon is offline
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Paladin is a really underrated class, the content that a well geared paladin can solo is kind of shocking to be honest. I've heard SK's can do some similar things but haven't seen or experienced that. If you're interested in doing anything solo at 60 I think paladin is a better choice; pacify, rez, and baby torpor are pretty dang strong on a melee character.

I think 1-50 they exp solo about the same, however post 50 with DW bp the paladin is going to pull way ahead. Soloing to 60 on my paladin was way easier then I thought, the highest SK I have is 52 and its sloggish fear kiting at that point. That's how it felt to me. YMMV.

Both can be strong raiders, but again paladin has the edge with healing abilities. I think if SK's geared more for pulling they would be utilized more, raids always need good pullers. SK's can tank just as well there's no real difference there. I think knights are kind of two sides of the same coin, you can't really go wrong.
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Last edited by Balimon; 07-18-2024 at 03:32 PM..
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  #12  
Old 07-18-2024, 03:55 PM
DeathsSilkyMist DeathsSilkyMist is offline
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One thing I did forget to mention is SK's are better at blind kiting if you want to take that route for solo challenge content. You can use bio orb for blind and blood ember gauntlets for snare, resulting in endless blind kiting. You can use the SK pet to stop the mob from running when needed too. Use a bow and DoTs to slowly whittle the mob down. Works for mobs that summon and can't be feared.

Bio orb is clickable from inventory, so you can still use a weighted axe for the damage bonus if you are a troll/ogre.
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  #13  
Old 07-18-2024, 05:17 PM
Snaggles Snaggles is offline
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The SK is more dynamic.
The paladin is more practical.

Turns out a practical spell book is rather boring but I’d rather have a bunch of stuns, buffs, and heals than a few extra DoT’s you won’t cast outside a few times, ever. This also assuming you never quest the soulfire which is an afternoon for 5 magic clicks.

Really though they fill the same need. Go with what you think you will want at the end or seems more fun.
Last edited by Snaggles; 07-18-2024 at 05:19 PM..
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  #14  
Old 07-18-2024, 06:58 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Balimon [You must be logged in to view images. Log in or Register.]
If you're interested in doing anything solo at 60 I think paladin is a better choice; pacify, rez, and baby torpor are pretty dang strong on a melee character.
Heavily disagree. Rez? Almost meaningless solo at 60, it's not like you should need the exp. Corpse summon of the SK is more useful, so you can actually retrieve your corpse if needed. Pacify is not as good as Feign Death on the whole. Paladin healing is not nearly as powerful as SK fear kiting for any content where that works.

On top of that, SK does considerably more DPS thanks to their pet (and some other offensive spells also help a bit). This is also why I more often prefer SK in a typical group. Paladin toolkit is often whatever, the party already has things under control. It just becomes about trying to grind through as much content as possible. DPS wins.

Neither class is needed for raiding. The best feature of the Paladin is probably that it duos better with Enchanters.
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  #15  
Old 07-18-2024, 08:27 PM
Keebz Keebz is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Paladin healing is not nearly as powerful as SK fear kiting for any content where that works.
Unfortunately, most content you can fear kite isn't particularly interesting.
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  #16  
Old 07-18-2024, 08:47 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
Unfortunately, most content you can fear kite isn't particularly interesting.
Same with most content a Paladin can solo. Knights aren't going to be doing high end solo Enchanter camps, and most players who play Knights know this.

Stuns and fear work on mobs up to level 55. This means both classes lose utility on more "interesting" content.

For 56+ mobs, Paladins can face tank better than SK's, and SK's can blind kite better than Paladins.
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  #17  
Old 07-18-2024, 08:54 PM
Keebz Keebz is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
blind kite
lol
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  #18  
Old 07-18-2024, 09:08 PM
Balimon Balimon is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Heavily disagree. Rez? Almost meaningless solo at 60, it's not like you should need the exp. Corpse summon of the SK is more useful, so you can actually retrieve your corpse if needed. Pacify is not as good as Feign Death on the whole. Paladin healing is not nearly as powerful as SK fear kiting for any content where that works.

On top of that, SK does considerably more DPS thanks to their pet (and some other offensive spells also help a bit). This is also why I more often prefer SK in a typical group. Paladin toolkit is often whatever, the party already has things under control. It just becomes about trying to grind through as much content as possible. DPS wins.

Neither class is needed for raiding. The best feature of the Paladin is probably that it duos better with Enchanters.
Yes, even Rez is a huge piece of the toolkit. Learning the difficult solo stuff has a learning curve, that comes with deaths, unless you play 24/7 no one can afford to eat more than a couple deaths. Having rez gives you the freedom to experiment and take risks, and when things go south and you can't cap or zone out or whatever, you can even CR yourself. Anyone can retrieve their corpse with: https://wiki.project1999.com/Crypt_M...onjuring_Stone. That's not any kind of real advantage other than not needing to buy a 500p item in EC?

Feign death is better in a lot of situations compared to pacify for sure, FD snare splitting is also pretty rad. I also know there's some camps where you absolutely need paci to do, especially in Chardok. I'd be happy to be wrong about SK solo artist power vs. paladin, from everything I've seen though pally has the edge. /shrug
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  #19  
Old 07-18-2024, 09:11 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
lol
Blind kiting is a legit tactic. But it's also stupid that Bio Orb exists as an item usable by anyone, ugh.

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Originally Posted by Balimon [You must be logged in to view images. Log in or Register.]
Yes, even Rez is a huge piece of the toolkit. Learning the difficult solo stuff has a learning curve, that comes with deaths, unless you play 24/7 no one can afford to eat more than a couple deaths. Having rez gives you the freedom to experiment and take risks
Or you can just Feign Death as an SK and not die and not have to trek back to where you're trying to fight.

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Originally Posted by Balimon [You must be logged in to view images. Log in or Register.]
Anyone can retrieve their corpse with: https://wiki.project1999.com/Crypt_M...onjuring_Stone. That's not any kind of real advantage other than not needing to buy a 500p item in EC?
Won't always be someone selling one when you need it and that's still extra time required every death of needing to get ports and run back and forth.
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  #20  
Old 07-18-2024, 09:25 PM
Snaggles Snaggles is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Heavily disagree. Rez? Almost meaningless solo at 60, it's not like you should need the exp. Corpse summon of the SK is more useful, so you can actually retrieve your corpse if needed. Pacify is not as good as Feign Death on the whole. Paladin healing is not nearly as powerful as SK fear kiting for any content where that works.
Oh yea. Everyone has a 180p bag slot coffin in the bank and doesn’t care about a 90% rez.
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