#11
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Paladin is a really underrated class, the content that a well geared paladin can solo is kind of shocking to be honest. I've heard SK's can do some similar things but haven't seen or experienced that. If you're interested in doing anything solo at 60 I think paladin is a better choice; pacify, rez, and baby torpor are pretty dang strong on a melee character.
I think 1-50 they exp solo about the same, however post 50 with DW bp the paladin is going to pull way ahead. Soloing to 60 on my paladin was way easier then I thought, the highest SK I have is 52 and its sloggish fear kiting at that point. That's how it felt to me. YMMV. Both can be strong raiders, but again paladin has the edge with healing abilities. I think if SK's geared more for pulling they would be utilized more, raids always need good pullers. SK's can tank just as well there's no real difference there. I think knights are kind of two sides of the same coin, you can't really go wrong.
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Last edited by Balimon; 07-18-2024 at 03:32 PM..
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#12
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One thing I did forget to mention is SK's are better at blind kiting if you want to take that route for solo challenge content. You can use bio orb for blind and blood ember gauntlets for snare, resulting in endless blind kiting. You can use the SK pet to stop the mob from running when needed too. Use a bow and DoTs to slowly whittle the mob down. Works for mobs that summon and can't be feared.
Bio orb is clickable from inventory, so you can still use a weighted axe for the damage bonus if you are a troll/ogre.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | ||
Last edited by DeathsSilkyMist; 07-18-2024 at 04:10 PM..
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#13
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The SK is more dynamic.
The paladin is more practical. Turns out a practical spell book is rather boring but I’d rather have a bunch of stuns, buffs, and heals than a few extra DoT’s you won’t cast outside a few times, ever. This also assuming you never quest the soulfire which is an afternoon for 5 magic clicks. Really though they fill the same need. Go with what you think you will want at the end or seems more fun. | ||
Last edited by Snaggles; 07-18-2024 at 05:19 PM..
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#14
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On top of that, SK does considerably more DPS thanks to their pet (and some other offensive spells also help a bit). This is also why I more often prefer SK in a typical group. Paladin toolkit is often whatever, the party already has things under control. It just becomes about trying to grind through as much content as possible. DPS wins. Neither class is needed for raiding. The best feature of the Paladin is probably that it duos better with Enchanters.
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#15
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#16
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Stuns and fear work on mobs up to level 55. This means both classes lose utility on more "interesting" content. For 56+ mobs, Paladins can face tank better than SK's, and SK's can blind kite better than Paladins.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#18
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Feign death is better in a lot of situations compared to pacify for sure, FD snare splitting is also pretty rad. I also know there's some camps where you absolutely need paci to do, especially in Chardok. I'd be happy to be wrong about SK solo artist power vs. paladin, from everything I've seen though pally has the edge. /shrug
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#19
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Last edited by Zuranthium; 07-18-2024 at 09:17 PM..
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#20
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