#891
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#892
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and i aggree just shut the fuck up already with your entitled bs | |||
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#893
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#894
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I'm still very "anti-domination" but I don't think guild's should be able to kill mobs without camping out or tracking it. I think that a lot of people seem to think that since things are changing that they wont have to do anything for raid boss kills. That's probably why you're getting he feeling that I've somehow changed my opinion of where the raid scene should go. I think sharing mobs is the way to go, especially on an emulated server. My only issue is I think if people want to kill mobs they can go through the trouble of making sure they have a raid force present to kill it in a timely manner (1-2 hours of spawn, preferably 1 hour imo...not anywhere in the EQ world is inaccessible in 1 hour) AND they can track it on their own. For instance if some sort of rotation type system is in place, I think stipulations should be made that call for whatever guild is up at bat to kill the mob in a timely manner AND be tracking it throughout. If they fail to do these two things they should lose their chance at an engage. My system involved not rotation, but guilds bidding each week on the mobs they wanted to kill. A sort of "Raid DKP point system" if you will, but its kind of more complicated than people seem to be interested in dealing with.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#896
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HBB you still have rubicite pauldrons, mask or neck?
Need for my complete set=). | ||
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