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#81
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I remember on the eve of luclin most the newbie areas were pretty thin, and the lack of players hurt immersion. Having a place where the masses could gather and play together (instead of having a pseudo 1 player experience). I think PC may have been added BECAUSE the newbie areas were thinning each other out, rather than PC being the original cause of the thin newbie areas. Devil's advocate: PC was the needed coup de grace to dieing zones that kept the mmo in the early game. | |||
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#82
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I want more expansions.
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#83
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Pretty sure Awakened and Aftermath both would have no problem absolutely destroy most of Luclin without any AA points at all day 1 | |||
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#84
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__________________
"All we really lose is one Warrior."
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#85
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Ldon raids were the same as group.. except hard ass raid bosses
I remember a couple pieces of loot surfaced from "hard" difficulty raids and it was insane for the timeline but nobody raided that shit cuz it was horribly boring | ||
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#86
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__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#87
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I guess I'm just salty that permafrost is generally empty for low level stuff. Goblins so much fun!
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#88
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Quote:
__________________
-Core-Riot-
-The Untz Factory- -Awakened- -Taken-Taken II- "I may not agree with what you say, but to your death I will defend your right to say it." "If the freedom of speech is taken away then dumb and silent we may be led, like sheep to the slaughter." "To be able to think freely, a man must be certain that no consequence will follow whatever he writes." CromCruach on Blue - Aurgelmirx on Green | |||
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#89
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I never played Luclin much because I am just not interested in playing at Spaceelf, Slayer or Extranorrathians. I prefer to explore ancient ruins and pillage lost dungeons, battle bandits and beasts and masters of foul magics.
__________________
<Millenial Snowfkake Utopia>
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#90
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