![]() |
|
#71
|
|||
|
I'd be tempted to go with
Shadow Knight Cleric Enchanter That gives you a tank who can generate great agro/snare/feign death pull, crowd control/mana regen/slows/haste, best healer in the game/rezzes/lull. This group would be ideal as the basis for a larger group by adding DPS. With the "holy trinity" covered it would make finding group mates extremely easy if you want or you could function well as a trio. It would work well outdoors or in dungeons. It would excel against undead. The only negatives I could see is that the SK has a xp penalty so they would level slightly slower than with a warrior and they wouldn't have access to ports. But the SK's abilities and snare more than make up for the xp penalty and ports can be bought or druids could be befriended.
__________________
Jerron - Human Enchanter
Neostorm - Dark Elven Wizard Yeardly - Dwarven Cleric Allabahallaban - Iksar Monk <Azure Guard> | ||
|
|
|||
|
#72
|
||||
|
Quote:
I'd be willing to bet that if you did a trio like this, the SK would stay maybe a level or two behind the rest of the group, but by no means would he be 40 when everyone else is hitting 50. On the other hand, if you were grouped with a warrior, he'd consistently be the highest level in the group due to him getting an exp bonus. Of course, he'd need it, as he cant taunt anything that is better than white to him. Generally though, I agree with your post. If you're going to do a "holy trinity" group, SK or Paladin is the way to go. Especially if you're going to depend on charm. | |||
|
|
||||
|
#73
|
|||
|
Taking the above post into account I would specify that my chanter, druid, tank trinity would include a Paly over SK.
My reasoning: Even though SK does have slightly better agro control and FD, paladin has rez which is the only in other in game ability that the druid/chanter combo does not have. A good chanter knows how to keep the agro on the tank and FD isn't that important when you have a tank that can lull (not to mention the crowd control and charm). So my final answer would be: Paladin Druid Enchanter That trio can do everything!!! | ||
|
|
|||
|
#74
|
||||
|
Quote:
That's actually a pretty ideal charm group as well, as the druid's snare and the paladin's stun make controlling that mob when charm breaks pretty manageable. I still think druids post-50 are broken as healers until the %heal, however. Which, on this server, they'll never get. | |||
|
Last edited by Ferok; 03-26-2010 at 01:04 PM..
|
|
|||
|
#75
|
||||
|
Quote:
Regen, slow and the Whirl spells (4-6 second stuns) do help lessen the need for CH in most cases. and on the rare occasion when the absolute worst case scenario happens, you have Lay Hands. | |||
|
|
||||
|
#76
|
|||
|
Three Magicians *hands down*
Three Magicians with 3 air elementals that hit hard, have good hp, and chain stun spell x3. My god. | ||
|
Last edited by Kluren; 03-27-2010 at 12:16 AM..
Reason: Spelling fix
|
|
||
|
#77
|
|||
|
Holy shit, first of all if you take a 0% rez and are above level 25 and not maxed out a 50, you're either getting power leveled or just an idiot. Also how relevant would a paladin be with rezzing when they're the first to die in that trio? Looks like they're all OTW back to corpses.
Second of all everyone who says that Cleric / Warrior / Enchanter isn't enough DPS is stupid. I don't know what else to say about that. Maybe you guys are used to playing with bad female enchanters (see: guineapig), but the ones I play with know that one of their top roles is DPS, and lots of it. | ||
|
|
|||
|
#78
|
||||
|
Quote:
It's about efficiency A melee grouped with a chanter/cleric is not efficient And it doesn't really compare to the DPS a wizard/nec/mage can bring anyways | |||
|
|
||||
|
#79
|
|||
|
You're missing the point again. The warrior can effectively tank while doing relatively alright DPS (depending on gear). The cleric can keep him up so that he can continue to chain pull mobs. Enchanter provides the DPS with charm, some blasts, can handle adds, pumps mana to cleric through Clarity. It's simply the best trio in the game and is very damage effective, and if it's not it's because the enchanter is doing something wrong.
| ||
|
|
|||
|
#80
|
|||
|
At this point in the game? I've gotta disagree. You take your 3 man warr/enc/cler and do any classic content you can - I guarantee I can do it it faster, more efficiently and with less downtime with a mage/enc/cler combo.
| ||
|
|
|||
![]() |
|
|