Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #71  
Old 03-26-2010, 11:51 AM
Reubin Reubin is offline
Aviak


Join Date: Mar 2010
Posts: 76
Default

I'd be tempted to go with

Shadow Knight
Cleric
Enchanter

That gives you a tank who can generate great agro/snare/feign death pull, crowd control/mana regen/slows/haste, best healer in the game/rezzes/lull.

This group would be ideal as the basis for a larger group by adding DPS. With the "holy trinity" covered it would make finding group mates extremely easy if you want or you could function well as a trio. It would work well outdoors or in dungeons. It would excel against undead. The only negatives I could see is that the SK has a xp penalty so they would level slightly slower than with a warrior and they wouldn't have access to ports. But the SK's abilities and snare more than make up for the xp penalty and ports can be bought or druids could be befriended.
__________________
Jerron - Human Enchanter
Neostorm - Dark Elven Wizard
Yeardly - Dwarven Cleric
Allabahallaban - Iksar Monk
<Azure Guard>
  #72  
Old 03-26-2010, 12:06 PM
Ferok Ferok is offline
Fire Giant


Join Date: Mar 2010
Location: Long Island, NY
Posts: 521
Send a message via AIM to Ferok
Default

Quote:
Originally Posted by Reubin [You must be logged in to view images. Log in or Register.]
The only negatives I could see is that the SK has a xp penalty so they would level slightly slower than with a warrior
Not that you insinuated otherwise, but I've been thinking about how this would work for a group that stuck together. Generally, I've found that I exp faster if I'm in a group of higher levels, as they're able to kill things that are harder or faster which bring in a ton more xp. I get slightly less xp than they do, but they need so much more because they're higher level (and the mob con compared to their level is lower) that it more than balances out.

I'd be willing to bet that if you did a trio like this, the SK would stay maybe a level or two behind the rest of the group, but by no means would he be 40 when everyone else is hitting 50.

On the other hand, if you were grouped with a warrior, he'd consistently be the highest level in the group due to him getting an exp bonus. Of course, he'd need it, as he cant taunt anything that is better than white to him.

Generally though, I agree with your post. If you're going to do a "holy trinity" group, SK or Paladin is the way to go. Especially if you're going to depend on charm.
  #73  
Old 03-26-2010, 12:26 PM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

Taking the above post into account I would specify that my chanter, druid, tank trinity would include a Paly over SK.

My reasoning:

Even though SK does have slightly better agro control and FD, paladin has rez which is the only in other in game ability that the druid/chanter combo does not have. A good chanter knows how to keep the agro on the tank and FD isn't that important when you have a tank that can lull (not to mention the crowd control and charm).

So my final answer would be:

Paladin
Druid
Enchanter


That trio can do everything!!!
__________________
Quote:
Originally Posted by nilbog View Post
Server chat is for civil conversation. Personal attacks/generally being confrontational will not be tolerated.
  #74  
Old 03-26-2010, 12:36 PM
Ferok Ferok is offline
Fire Giant


Join Date: Mar 2010
Location: Long Island, NY
Posts: 521
Send a message via AIM to Ferok
Default

Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Even though SK does have slightly better agro control and FD, paladin has rez which is the only in other in game ability that the druid
SK's do generate better aggro than a Paladin, it's true. However, both are able to generate so far-and-away more aggro than any other class, it hardly matters. As a paladin, nothing could break my aggro lock unless they succeeded a taunt, or they were a Shadowknight trying to get aggro.

That's actually a pretty ideal charm group as well, as the druid's snare and the paladin's stun make controlling that mob when charm breaks pretty manageable.

I still think druids post-50 are broken as healers until the %heal, however. Which, on this server, they'll never get.
Last edited by Ferok; 03-26-2010 at 01:04 PM..
  #75  
Old 03-26-2010, 01:15 PM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

Quote:
Originally Posted by Ferok [You must be logged in to view images. Log in or Register.]

I still think druids post-50 are broken as healers until the %heal, however. Which, on this server, they'll never get.
Agreed. However this is yet another thing that is helped by having the tank be a Paladin who is his own backup healer in a pinch, especially with the group having clarity.

Regen, slow and the Whirl spells (4-6 second stuns) do help lessen the need for CH in most cases. and on the rare occasion when the absolute worst case scenario happens, you have Lay Hands.
__________________
Quote:
Originally Posted by nilbog View Post
Server chat is for civil conversation. Personal attacks/generally being confrontational will not be tolerated.
  #76  
Old 03-27-2010, 12:14 AM
Kluren Kluren is offline
Aviak


Join Date: Feb 2010
Posts: 54
Default

Three Magicians *hands down*


Three Magicians with 3 air elementals that hit hard, have good hp, and chain stun spell x3. My god.
Last edited by Kluren; 03-27-2010 at 12:16 AM.. Reason: Spelling fix
  #77  
Old 03-27-2010, 02:47 AM
Rophel Rophel is offline
Banned


Join Date: Mar 2010
Posts: 6
Default

Holy shit, first of all if you take a 0% rez and are above level 25 and not maxed out a 50, you're either getting power leveled or just an idiot. Also how relevant would a paladin be with rezzing when they're the first to die in that trio? Looks like they're all OTW back to corpses.

Second of all everyone who says that Cleric / Warrior / Enchanter isn't enough DPS is stupid. I don't know what else to say about that. Maybe you guys are used to playing with bad female enchanters (see: guineapig), but the ones I play with know that one of their top roles is DPS, and lots of it.
  #78  
Old 03-27-2010, 04:09 AM
TheDudeAbides TheDudeAbides is offline
Kobold

TheDudeAbides's Avatar

Join Date: Dec 2009
Posts: 146
Default

Quote:
Originally Posted by Rophel [You must be logged in to view images. Log in or Register.]
Holy shit, first of all if you take a 0% rez and are above level 25 and not maxed out a 50, you're either getting power leveled or just an idiot. Also how relevant would a paladin be with rezzing when they're the first to die in that trio? Looks like they're all OTW back to corpses.

Second of all everyone who says that Cleric / Warrior / Enchanter isn't enough DPS is stupid. I don't know what else to say about that. Maybe you guys are used to playing with bad female enchanters (see: guineapig), but the ones I play with know that one of their top roles is DPS, and lots of it.
It's not really about DPS

It's about efficiency

A melee grouped with a chanter/cleric is not efficient

And it doesn't really compare to the DPS a wizard/nec/mage can bring anyways
  #79  
Old 03-27-2010, 09:43 AM
Rophel Rophel is offline
Banned


Join Date: Mar 2010
Posts: 6
Default

You're missing the point again. The warrior can effectively tank while doing relatively alright DPS (depending on gear). The cleric can keep him up so that he can continue to chain pull mobs. Enchanter provides the DPS with charm, some blasts, can handle adds, pumps mana to cleric through Clarity. It's simply the best trio in the game and is very damage effective, and if it's not it's because the enchanter is doing something wrong.
  #80  
Old 03-27-2010, 10:09 AM
yaaaflow yaaaflow is offline
Sarnak

yaaaflow's Avatar

Join Date: Nov 2009
Posts: 299
Default

At this point in the game? I've gotta disagree. You take your 3 man warr/enc/cler and do any classic content you can - I guarantee I can do it it faster, more efficiently and with less downtime with a mage/enc/cler combo.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:20 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.