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#1
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On green 58k is a great deal.
Not sure how a druid could do fellspine,maybe if you had a cleric to pacify the non animal merbs. | ||
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#2
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Don’t forget to get a Stave of Shielding so you can swap to it inbetween rounds of the Imbued Fighters Staff.
Monks can easymode Two-hand dual wield with offhand fist, but I know you are a very overactive young man Knuckle. The stave of shielding will maximize your DPS and surround you with pretty particles and extra AC.
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#3
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I don’t know anyone else who swaps in an offhand. I (and many others) just hover the 2h for a punch or two while keeping attack on. It’s a solid and fairly easy increase in damage you can get a rhythm on. I’d keep a SoS for the proc and then put it away for another hr or so. | |||
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Last edited by Snaggles; 10-26-2022 at 07:35 AM..
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#4
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Its probably also worth noting that if you never misfire and do a punch primary attack, a merely delayed primary attack isn't necessarily a straight dps loss if your offhand is doing a good chunk of damage and the delay is minimal then it could still be a dps increase. it just isn't feasible to keep this up without error for very long. Maybe if Wurmslayer could be offhanded still it would be worth considering! | |||
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#5
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As a side-note, the primary fist won't swing until the MH timer resets. I've opened with a Earthshaker (70 delay unhasted) and swapped in a 19 delay primary. I got two ranger punches before I got one more slash off the 1hs MH. I respect the tryhardism here. The 2h-punch trick can really bump a monk up in DPS. Taking it to 3D chess seems more likely to be a detriment than plus your game. If you have reflexes this quick you probably should go win money at like CS:Go or something [You must be logged in to view images. Log in or Register.] | |||
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#6
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But yes, when having high haste amounts, it's more ideal to have a higher delay Two-hander to be able to absolutely maximize DPS. Quote:
What actually may be easier to not mess up the timing, is to not use autoattack at all. Instead, spam the hotkey for manual attack on Two-hander after reequipping it, that way you'll "feel" the swing happen and can swap by feel. Not using autoattack will create small input delays on the effective attack delay of your Two-hand weapon, but if that's what's needed for a particular individual to get the dual attack every round, then that is going to result in better DPS overall. The most user-friendly method will be to not swap every attack round, instead every other Two-hand round. That way there will be less work and less worry about timing, but still a decent DPS increase. Quote:
It's very important for Warriors and Rangers. I vividly recall my favorite Warriors in 1999 swapping every round with their Executioners Axes and Slayers Axes and Fleshrippers, and the difference was huge. Grouping with less skilled Warriors felt bad, you could immediately feel how they were contributing less. As lower delay weapons and high haste amounts entered into the game, the technique seemingly was forgotten about. It's still the best thing to do though.
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#7
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#8
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#9
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#10
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It can be worthwhile to swap fungi/robes for haste clicks,but that's a pain in the ass itself.
I can't imagine having that + weapon swaps. That's a whole nother level | ||
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