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#1
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I don't know if the mechanics differed or if it was just people didn't know and/or were too scared to try. Latency/connections/LD's being what they were you really didn't need any extra group wiping variables like a buffed out hasted rogue mob going loose, people would not have found that to be an acceptable risk IME. I did notice on Alla a while back some mention of guilds using charm pets on Statue/AoW attempts but that would have been bleeding edge guilds with level 60 ench/druids in good gear. | |||
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Last edited by Fammaden; 09-27-2019 at 11:27 AM..
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#2
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I don't place much stock in what Enchanter players claim. When P99 opened they were pinky-swearing up and down that Wirl-till-you-hurl lasting full duration every time and never breaking from damage was totally classic and legit. Some folks'll say just about anything in the name of preserving their advantages. Danth | |||
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#3
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#4
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#5
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This isnt about that great question but this is my stupid question right now:
My instinct is to spend 1 at the guild leader in order to skill up by using it, if you were at 0 I expect it to never go up. But that is based on nothing but instinct, is that something that is ingrained in me from classic? or some other era? | ||
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#6
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I have no idea what the last two posts said...
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#7
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I have this like gut instinct that say you wanted to skillup swimming, but your swimming was (0)
If you went to a pond and swam for 10 years your skill would remain at (0) You would have to go to a guildmaster and train in swimming (1) before you could skillup on your own. Is this from classic? Did I get this instinct from another era I played through on live? Is it like that movie Yesterday where the beetles never existed, and in this case this feature never existed in this timeline? I don't know I would believe any of those. But I was wondering if anyone knew? [You must be logged in to view images. Log in or Register.] | ||
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#8
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#9
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#10
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