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#2
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Not the ones that patrolled inside the towns. So you have no idea what that patch note relates to and are wrong. That patch did nothing to change anything about the in town guards. People that played on live (hi!) can tell you this. In fact, I KNOW the ones in town shouldn't be immune, just extremely resistant.. matching the live parses. Edit: oh hey look they even say the guards INSIDE THE TOWNS are unchanged in terms of strength/resists Quote:
Why do you link patch notes when you don't know what it applies to? [You must be logged in to view images. Log in or Register.] | ||||
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Last edited by Nirgon; 05-15-2014 at 03:24 AM..
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#3
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You are yet again talking about something COMPLETELY different and drawing an incorrect correlation.
The patch note specifically talks about how people were camping guards INSIDE cities. WHY on earth do you think they raised the respawn timer of the guards inside cities and stated "we feel these mobs are re-spawning too quickly in comparison to equivalent level dungeon mobs"? It's because they were being camped! Get a clue! Yet, this whole time, you are saying "there were never groups of people camping guards. Ever. On any server." You are blatantly wrong. What do you not understand? In this very thread there is a link of ME, and others, in 2000 talking about killing city guards! How is it, with the overwhelming amount of posts out there with people talking about killing guards in 1999 and 2000, that you can say we actually didn't? It is very specifically stated that city guards are easier than a hill giant - the same damage but less health. HERE'S how it went down, since you don't know - in 1999 guards were just a weak equivalent level mob with nothing special about them at all (aside from perhaps a couple big ones). In late 1999 they were somewhat buffed, but still very killable and continued to be constantly camped. In 2000 the newbie area guards were buffed, so that people would stop killing them altogether, and the guards inside cities had their spawn times increased so that they were balanced better in comparison to camping more dangerous areas. Guard killing at this point became much less frequent in cities NOT because the guards were particularly difficult to kill, but because people were no longer getting as much reward AND because more and more people were purchasing the Kunark expansion. The patch note even specifically states they buffed up only the newbie guards aside from just making them magic immune. The city guards aren't just newbie guards with the same stats aside from magic immunity. Why are you talking about "knowing" that city guards aren't magic immune in the first place? Of course they aren't! Everyone knows that. You're throwing out shit information as if it actually means something. You don't know what you're talking about.
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#4
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Scrubosaur - Necromancer
"Living my life 6 seconds at a time." - Unknown | |||
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#5
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They weren't unkillable or how else would people do the soulfire. That's not my point.
My point is the tests I did on live actually matched exactly how I remember the guards in the towns during classic-Velious (even Luclin). Root barely landed and broke when it did. The people I saw killing guards on live had to kite them and try to stick snares until they landed (just like how they killed the town front guards before those became immune). It's up to the devs (I presume the Dawg) to apply the change they did to Grobb to the other zones. I'm actually done with this turning of the bugs section into a war zone and will try to extend the let's be men about it branch to offended parties to prevent this being RNF. I stand by my claims about their resists. | ||
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#6
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People would charm guards and make them fight each other. Their resists couldn't have been that high.
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#7
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Ya considering charm was completely unreliable on live compared to what people do here you are wrong again.
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#8
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about charm, altho off topic.
on live kunark-velious i dont remember enchanters ever charming in groups. sadly we dont know if this was because charm was less reliable or players were just bad. for real tho chanter is so damn OP its ridiculous on p99.
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#9
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Charm effectiveness here is a result of exactly what we're seeing in this thread, Sam. Except it will be defended by even more because they'd rather have ezmode than classic EQ.
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#10
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