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#61
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2002-03-07 11:32 Initial Entry
^for the charm spell. Could have been changed after classic, and this is a pve thing so probably should be made classic. I guess Selo's should break snare, but if they can't differentiate between PC-casted snare/root they should only make it classic on blue. Snare or root from a player should not be dispelled by Selo's because it's kinda gamebreaking. 18 seconds is a long time, anyone that played a bard should know this. Quote:
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__________________
"Pleasure writes fewer good songs..."
Red99 | ||||
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Last edited by Faerie; 06-13-2013 at 08:24 PM..
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#62
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Quote:
18 seconds seems like a long time BUT not when your charming in pvp, I have to grab the mob and even tho I'm fast the mob is not, then I have to run to the player and get close enough for my mob to run after him when I press pet attack. Now in 18 seconds that= 1-2 swings of mob before he's back on me, IF he even reaches the target. And no the spell was never changed it always worked that way up to 1 min duration could break at any time and Enchanters charm can last up to 20 mins so how does 1 minute seem long to you lol? It's not like I can buff the mob like enchanters can so he can just be dispelled. If you were fighting a bard on live 9 times out of 10 he charmed something onto you, When's the last time you saw a bard charm something into someone HERE, I rest my case. If you were fighting a bard on live 9 times out of 10 he charmed something onto you, When's the last time you saw a bard charm something into someone HERE, I rest my case. | |||
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Last edited by Swyft; 06-13-2013 at 08:36 PM..
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#63
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Why did you bring up Fansy? The "bardburn" bug he abused in RV needed the charmed NPC to stay in agro range of PoD. Running doesn't really come into play there.
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/pet attack range should be longer, but this is a pve and pvp change, and affects all pet classes. EDIT: The more I think about it, the more I think you're right about 39 charm always being 1 minute in classic. I don't care enough to look for proof because it doesn't really change the effectiveness of the spell much at all in practice (even for PvE), but I bet if you could find clear evidence of it and write up a bug report without insulting him, nilbog would change it.
__________________
"Pleasure writes fewer good songs..."
Red99 | |||||
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Last edited by Faerie; 06-13-2013 at 09:03 PM..
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#65
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Quote:
[You must be logged in to view images. Log in or Register.] Here's a photo of it I had to port into RV atleast 3 times a day to kill Fansy with my DE wizard Syft, he'd whine to me in tell's I was a hacker when I cold rooted him with http://everquest.allakhazam.com/db/s...tml?spell=2554 lol after the root landed one sols icy spear killed him everytime. P.S. why do you change my words around I said they'd be useless if you left Pillar's and Druid lightning unlimited range, that's not alarmist that's a fact Bard's rely on kiting in pvp without high sun you give people unlimited range spells and might as well delete the class from pvp that's just a fact. Bard's will also be a lot weaker when players can DUCK with spells and i'd like to see that added as well like it was in vellious. Timing your spells is HUGE vs Bards in pvp and you cant do that when you can't duck/cancel spellcasting. But basically your for nerfing highsun but against giving them anything else they had in live lol. I'm for everything classic but not adding selo's breaking snare root yea I can see why they'd leave that out but nerfing the chants/nukes no way they land like shit and do little dmg as it is. | |||
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Last edited by Swyft; 06-13-2013 at 09:37 PM..
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