#671
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I think that is more of a poll on which classes players find the most boring.
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#672
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Not a single time in this thread have you given any good examples to support your opinion that "utility" is some all-important thing (a term you don't understand to begin with, trying to call things like Haste "utility"). You just keep stating it over and over, and basically only showing how slowly and unoptimally you play the game. Maybe you need a whole group of CC'ers and backup healers to do group content, but this game doesn't require that. Other people will achieve far more in the same amount of played time. Quote:
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Outside of raids I'm also never like "I need a Paladin to do [xxx]". Whereas a Ranger for Tracking is something I might actually request. Paladin does do more in some groups, sure. For soloing a Ranger can level themselves faster by fear kiting animals, than a Paladin can by face tanking and having awful DPS. There are some specific things a Paladin can solo better but...why? It's better to be grouping. Ranger going for Quillmane cloaks is effectively doing something more productive with their time than a Paladin with their solo time. The Soulfire thing in general is weird. It's a very limited ability. You can't just have that for every raid fight or go around soloing things nonstop with it. Speaking of actual classic EQ.
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Last edited by Zuranthium; 08-11-2022 at 08:36 AM..
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#673
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Just take a look at this thread: https://www.project1999.com/forums/s...96#post3491696
To see how little Zuranthium actually knows about the game. He doesn't understand pulling, push, pet positioning, how mana effects DPS, etc. Even when I provide video evidence he refuses to admit he is wrong. Be cautious when taking his advise (at least for now, he can always change). At this moment he seems hell bent on trying to be right, regardless of how wrong he is. He doesn't understand that spells other that DPS spells (CC, Heals, Buffs, FD, etc.) have an effect on how to play the game correctly and efficiently. Enchanters are the best class in the game because of how much utility they have other than raw DPS. But he doesn't know this apparently. However, he will gladly split hairs on what we call non-DPS spells, since that is an easy win for him, which he is desperate for.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | ||
Last edited by DeathsSilkyMist; 08-11-2022 at 11:44 AM..
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#674
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I do see your point on Ranger utility and general lack of necessity for Paladins (except for DS), though the Soulfire nerf has changed things a bit. My main issue with Rangers is the lack of power 50+ non-raiding. Yea, you can track and do questing and what not, but in a dungeon you're very blah. Paladins at least lull, root their way around, face tank, stun casters, etc. They also pair reasonable well with Ench, which is a point for imho. I put a lot of weight on 55+ dungeoning, so if you don't I think it's fair to disagree. I have also played all the melees well into the 50's except Paladin, so I may be overestimating. Time to level a Paladin I guess. | |||
#675
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If you mean for groups, well yeah a Paladin can do some things better, but they become weaker if the group already has a tank. Ranger can add a good amount of damage to a melee-heavy group and they also have Root, plus Snare. I wouldn't say a Paladin necessarily duos better with Enchanter all the time, being able to Snare everything is the safer option when charming sometimes, and Ranger's healing is often sufficient to fill the gaps an Enchanter might need. I don't rate Lull super highly tbh, because if you are depending on it to move past a deadly spot in a closed-off area, then a crit resist simply means you die. I'm pretty sure Lull got crit resisted more frequently in actual classic than it does here. I remember an Enchanter friend complaining about how much that happened and how frustrating it was to watch Rangers be able to Harmony with no danger in a bunch of zones as compared to Lull (and I remember similar things playing an Enchanter for myself starting in late 2000). In safer areas with targets that aren't resisting at all, then Root can be nearly the same as Lull anyway, you just run past them after rooting and /camp before moving on.
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#676
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You need to actually start playing P99 and learning it before you give advice. It doesn't matter how you think P99 works, it only matters how it actually works. Regardless of how lull might have worked on live in 1999, it does not get resisted nearly that much on P99. Until that changes, there is no point in worrying about how you think it should work. Use lull and be happy[You must be logged in to view images. Log in or Register.]
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 08-12-2022 at 10:31 AM..
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#677
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Verant massively nerfed lull, utterly crippled the spell, a few months after EQ opened. They gave it a greatly increased, hugely inflatwed resist rate. It rendered the entire line practically useless except for use against very low blues and greens. Later on, during I think Luclin era, that nerf was reverted and the spell line was revamped; P1999, being based off PoP-era EQ-EMU, to my knowledge never truly implemented lull spells with their classic resist rates. The classic lull nerf was done host-side so it never showed up in the spelldata files that P99 tends to use as primary evidence. Danth | |||
#678
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Four score and 70 pages ago....
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#679
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Pacify gets resisted constantly, do any of you play enchanters? If your doing high lvl mobs, you can expect at least 5 resists each.
I have had 44 in a row from a mob that can be max lvl 55. It was annoying. Cha has never affected resist rates,it only affects the rate at which a resist becomes a critical resist. | ||
#680
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__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
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