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  #1  
Old 10-20-2011, 11:46 AM
Softcore PK Softcore PK is offline
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One thing I really don't understand..

Why can we only revive the PK'd for 8 minutes after their death? And why can't we restore their lost exp?
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  #2  
Old 10-20-2011, 12:00 PM
Arillious Arillious is offline
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
One thing I really don't understand..

Why can we only revive the PK'd for 8 minutes after their death? And why can't we restore their lost exp?
I would say allow people to be rezzed to regain some exp in pvp deaths. If not for any other reason than to inspire more people to play clerics.
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Old 10-20-2011, 12:03 PM
Softcore PK Softcore PK is offline
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On VZ, it was common practice for clerics to rez their fallen enemies after winning a big fight. So long as there wasn't too much bad blood between the guilds..

Then the losers would lns. 8 minutes really isn't that much time to accomplish this, in every case.
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Old 10-21-2011, 01:16 PM
Macken Macken is offline
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Weak and inferior players will not get rezzes.

Although, the rest of your guild might.
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Old 10-22-2011, 01:28 AM
gloinz gloinz is offline
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
On VZ, it was common practice for clerics to rez their fallen enemies after winning a big fight. So long as there wasn't too much bad blood between the guilds..

Then the losers would lns. 8 minutes really isn't that much time to accomplish this, in every case.
clearly bluebie mentality
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  #6  
Old 11-02-2011, 12:58 PM
jensonpjenson jensonpjenson is offline
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My Opinion:

EXP loss is the real detriment, so minimizing it in conjunction with the post-death buff already in the game is a great idea.

Coin Loot is essential.

Item Loot (1 item) is essential, bearing in mind that people can always bag their items to stop them from getting looted.

It gives a great incentive to try and stay alive as long as possible, gives a great incentive to PvP, and really means something in a world where items are as sacrosanct as they are in EQ.

This was what made Rallos as powerful an experience as it was.

Thanks.
  #7  
Old 10-22-2011, 12:54 AM
Clearrain Clearrain is offline
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I saw the voting numbers for item loot vs coin loot when they were deciding to switch over. It was VASTLY in the coin only side.

I had kids literally cry to get their gear back. Literally cry. Probably not a good idea to be honest with you- though there is nothing like it.
  #8  
Old 10-31-2011, 06:10 AM
oldfish oldfish is offline
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As someone who played on rallos, heres my 2 cents:

No xp loss, you want to encourage pvping, not deter it (This will be more important on red99 i think because of the population, which will make it harder to get groups and enjoy the game that way, so at least pvp would always be there as a fun option). Also, it lets people practice. Ive played EQ only sparringly since 10 years ago and theres loads of mechanics you have to figure out with practice, and with XP loss you just cant put in the amount of time you need to get better at it IMO. It evens out the battleground vs people who already know what theyre doing , because most likely these will be the people who are also geared up, in big guilds etc...

Total coin loss: Dont want to lose coins, bank it. Its an incentive to go out and pvp when you can loot the coins off people. It also makes trading matter, where you arent allowed to trade wherever, whenever.

I like one item loss (where you get to pick one item on body), but i know it wont be popular. Maybe make it that 10% of the time, there is an item loss.
Last edited by oldfish; 10-31-2011 at 04:17 PM..
  #9  
Old 10-31-2011, 11:34 PM
stonetz stonetz is offline
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item loot / exp loss is going to piss people off and may run them off.
I'm also concerned it would make people run from PVP when they might normally fight.
I played a melee under item loot and I can remember tanking away when a naked caster would walk up drop a nuke and then loot your best piece.

That said I'd be ok with item loot but I don't think it's good for the health of the server.
Coin loot, it's your fault if you can't bank properly.
XP is going to piss people off so much they quit, if you gain the XP they lose that might be a cool way to level up though.
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  #10  
Old 11-01-2011, 08:25 AM
oldfish oldfish is offline
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Quote:
Originally Posted by stonetz [You must be logged in to view images. Log in or Register.]
item loot / exp loss is going to piss people off and may run them off.
I'm also concerned it would make people run from PVP when they might normally fight.
I played a melee under item loot and I can remember tanking away when a naked caster would walk up drop a nuke and then loot your best piece.

That said I'd be ok with item loot but I don't think it's good for the health of the server.
Coin loot, it's your fault if you can't bank properly.
XP is going to piss people off so much they quit, if you gain the XP they lose that might be a cool way to level up though.
I think this cant be overstated enough, we are playing here to have fun and the server will probably have a low population. If people are only grinding to 50 and then twinking so they never lose xp, its not going to be fun IMO.

IIRC, there was no xp loss on Rallos Zek. That was the fun of it and why I leveled so slowly. Sometimes youd be leveling somewhere, get pvp'd and dropped XPing to PVP. With xp loss alot of people will just run after dying once i fear.

And wow, of course PVP xp wasnt on classic, but it would be tons of fun to put it in if its easy to code a diminishing return on xp gain.

But for xp loss again, i think it should not be there at all, we play on red to pvp, i want to practice pvp alot and with xp loss i just dont see myself having fun pvping alot because most likely i will die alot (especially since im not part of the big 2 guilds). The 10 minutes wait to start pvping again (Mana and health drop) is quite enough of a penalty already IMO.
Last edited by oldfish; 11-01-2011 at 08:56 AM..
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