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#621
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![]() Nope.
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#622
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![]() You just have no arguments, seriously.
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#623
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The gear you would bag in an item loot setting at low levels has little to no effect on the outcome of a fight vs a caster. Oh noes I have to fight a mage naked rather than have another 7ac, how can I possibly win now. Resist gear should have to be risked at higher levels for the advantage that it gives. Give it a couple of months and we'll see the tears threads about people getting stomped by players with full resist gear and how resists need to be changed etc. | |||
Last edited by Nirgon; 10-03-2011 at 03:09 PM..
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#625
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![]() It's called opportunity son. That's how it goes in the strug. He should be applauded for his game sense.
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#626
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![]() It's gonna scare all the bluebies away if people play like that.
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#627
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![]() There's worse things than that. How about the top guild controlling Sebilis who will attack any player not in their guild? I'd trade getting ganked a couple handfuls of times in east commons for that, bud. The low levels are just the tip of the iceberg. You have to have a thick skin on you and a shit load of free time.
Frustration is a function of expectation. Know that you will be griefed through low levels and may not ever see the raid targets you saw on blue. If you're rolling here with the expectation of running the show, stomping everyone and it is an outrage if you ever die or can't take over a camp, you're going to have a stroke. | ||
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#628
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#629
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The ultimate point is that itemloot has only one single true merit: it makes the outcome of a fight more meaningful. That isn't worth more than the dozens of negative elements that are brought along by itemloot. On top of that, the most important fact is that the majority is against it and history proves how poorly it has worked when attempted and how every game worth mentioning since EQ has stayed the hell away from it. Itemloot discourages the things that a PvP server benefits from (frequent PvP, better fights because people don't PvP naked or spend most of the time bagging shit, class balance that hinges solely on being able to wear gear) and encourages the things that are detrimental to a PvP server (unprovoked griefing, greater incentive to cheat and exploit, chasing away new players, poor class balance due to skewed itemization, and over-abundance of easymode classes). Either way, it's pointless to discuss anymore because it isn't being implemented, Rogean has already said that this server isn't being made for the kind of player who prefers itemloot, and if they ever do decide to try some form of it then it'll be a lesser form that doesn't fuck the server up the way traditional itemloot has been proven to do. | |||
Last edited by Bockscar; 10-03-2011 at 03:53 PM..
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#630
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![]() All this talk about item loot not working? Complete BS and clearly these folks didnt play on Rallos Zek in its heyday.
-item loot worked fine on Rallos Zek until LDON augs made everything no drop -adds an element to the game and true death penalty -adds to the market, as pk'd good find their way the auction blocks -encourages pvp with added incentives for doing so How about a happy medium of item loot within 4 lvl range but keep the 8 lvl range for who can attack who? Item loot should be in this server if you really want something unique. This coming from a wizard who use to solo or small group pvp my entire time on Rallos Zek. You guys are real blue if you cry about this being to harsh on red. Exp death that can be regained in a few kills and losing some copper is hardly a death penalty imo. Its called a red server guys... not pink. -g | ||
Last edited by genrah; 10-03-2011 at 08:51 PM..
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