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View Poll Results: Translocator ideas | |||
I support the idea of a zone wide shout indicating spawn of the translocator | 27 | 13.99% | |
I'm opposed to an NPC shout, not classic, don't do it! | 10 | 5.18% | |
Keep the translocators up full time, this is lame | 107 | 55.44% | |
Have them up all the time but only port every 10-15 minutes. | 19 | 9.84% | |
I like it the way it is, don't change. | 25 | 12.95% | |
I have another idea! Post below. | 5 | 2.59% | |
Voters: 193. You may not vote on this poll |
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#51
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#52
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1. ) Wizards are pretty non-existant. 2. ) Druids are't pulling their weight. 3. ) If you can #zone, you really shouldn't be making this decision for others. 4. ) Your FP melees headed for Mistmoore/Unrest already got another time sink on their hands trying to get bound in Kaladim/GF on their way to MM/Unrest. | |||
Last edited by Bubbles; 11-29-2009 at 07:21 PM..
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#53
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I assume this change was made due to people using translocators as a way to escape death while fighting guards in BB. An easy fix: Don't let people translocate while in combat.
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#54
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I'm glad I finally out leveled the MM entrance. I liked it, quick fighting, good xp, low risk.
However, after the TL change, it was a NIGHTMARE to get replacements. I wish they would go back to how they were. | ||
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#55
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20 mins? I waited 15 mins for the transloacator in freeport. I pop into OOT only to watch the translocator there poof before me... wait yet another round for him to respawn.. what was it 23mins? Sucked. So total of 38 ish minutes. and that doesn't even include the run time to get to where i was going. So if you are getting replacements to MM in 20 mins grats to you :P
classic it is though i guess hehe | ||
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#56
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#57
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Here's an idea.
Put a structure out in the water away from any NPC's on land at all of the translocator points (this is where you'll port to, to simulate the option that evil races had to jump off the boat before docking to avoid aggro). If the structure doesn't have a bridge to reach it, then you could have a translocator in the original spot to teleport to the safe-dock area and back) Have the translocators up for maybe 3 or 4 minutes at a time, and have them respawn every 10 minutes max. Maybe even make this structure out in the water one of the old boat models - but make it stationary and stable. Have the translocator on the timer spawn ON the boat. Juzzt some thoughts. But I do like the idea of having to wait to travel. It shouldn't be instant. Travel times were part of the cost of being a melee class, it's also a social game - make friends with a porter or make a deal with someone where you each have a porter class as a secondary character so that you can port each other. The time sink argument doesn't feel right to me. Regenerating after a battle is a "time sink", maybe we should all heal like in Live, where once you're sitting for a min you regen like 5% hp per tick no matter how many hit points you actually have. No, the game itself is a time sink. or what you're all calling time sinks are just the mechanics of balance in this particular game. If you want different rules, you really want a different game, but haven't realized it yet. | ||
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#58
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#59
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#60
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Wizards are also an amazing solo class. Once they get jboots they can quad kite their way to victory. Ice Comet / Root / Diamondskin allows for a lot of solo farming potential
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