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#1
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Quote:
On TZ I played on the dark side (dark elves, trolls, ogres). We controlled Guk. Anytime a human, dwarf, halfling, high elf, wood elf, gnome, whatever, walked in there, they were cut down and forced to do a CR from god knows where. They stayed out. Guk loots became like dragon loots for a lot of players. Coin loot is just fine. The damage is done with loss of coin and a CR because you don't often know when you're going to get into a fight and unless you can bind yourself and you bind frequently, you'll be watching your back a lot more. | |||
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#2
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coin loot: definitly
item loot: hum, camping somethin over days and weeks and loosing it due to 1 death sounds really REALLY annoying and might make many people quit... exp loss: yes, but not as much as youd loose on p99 if you die and probably some anti-lose-exp buff which holds for 10minutes on respawn.. exp gain: of course has to be in relation to exp loss of the enemy... also difficult if pvp-deaths can be rezzed due to exploiting...
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[50 Warrior] Rumzuck Umbatsch (Ogre) <Remedy> [34 Druid] Vito Corleone (Wood Elf) <Europa> [35 Necromancer] Torak (Dark Elf) <Europa> [13 Shadow Knight] Rumzerg (Dark Elf) <Europa> EQEmuLauncher Have your files up to date, switch between servers nice and easy, and more! http://moestaverne.com/ | ||
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#3
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Months down the road when there are twinks rolling zones, people will log in, get griefed without the chance/excitement of bringing said griefer down for a big loot and quit. Personally, if I played, I'd hump it through the pain and either out level or eventually out gear the person. Most people won't.
A character in full droppable resist gear + planar is insanely powerful compared to one in just planar (or otherwise) drops. He who gets on top may stay on top and discourage new-comers to the raid scene completely given time. The magic resist gained from buffs / no drop pieces is plenty fine to shrug off roots/stuns (but not mezzes...) and the extra resist should be a risked luxury. Players should have to risk powerful resist gear, end of story. | ||
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#4
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coin loot, absolutely?
exp loss, no. item loss, yes, but perhaps with custom rules, e.g. it's only possible to lose 1 item at random and the player can't pick, don't lose an item every time you die, etc. i made a post about it earlier that was kind of ignored but w/e. exp gain? i think this would be pretty sick, diminishing returns on killing the same player obviously. if exp loss is in i think exp gain should also be in. | ||
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#5
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Perhaps a customized classic experience
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#6
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item loot plz
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#7
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Bag loot IMO. People are primarily bitching about losing an item they camped for a long time due to one death and it leads to griefing. In that case, do a bag loot system. You can only loot the bags on players corpses so if they are exping in a camp and won something that they bagged you get to guess which one has the uber lootz!
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#8
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No exp loss. Unless the GMs have a short memory, they know how much BS was pulled in the planes by a bunch of guilds. Does nobody think there aren't going to be a few lame asses corpse camping people to the point a player just doesn't lose time but now they have to worry about losing a lot of exp? It's unnecessary.
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#9
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Been silently reading about red99 for a while.. decided to put in my own .02. While my idea of PvP clearly not the ideal standard most people want, I'd like item loot implemented. I think 1 item loot would be a fair compromise, or possibly even a lotto system that would determine 0 - 'X' number of items able to be looted. I'd go as far as to say that bagging should be disabled or on a timer that could be interrupted to prevent the game from becoming who can click items off fastest. There have been a few posts (yeah, an understatement) about the pro's and con's of the different PvP death systems and I'm sure the devs have read nearly all of them. I won't go into detail about it since it has most likely been covered, but I wanted to put in another vote for some type of item loot. In any case, devs have done a great job with p99 blue live and red in terms of taking community ideas under consideration. I will be trying red99 regardless of the system, hopefully it will be something I can stay for.
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Last edited by mrgoochio; 09-29-2011 at 05:25 PM..
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#10
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would be interesting to see a random item being given to winner of pvp - no melee weapons of course
__________________
Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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