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  #1  
Old 09-28-2011, 02:23 PM
cured cured is offline
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Quote:
Originally Posted by Stanlei [You must be logged in to view images. Log in or Register.]
This is going to be just classic, yes?

How could you possibly say no to item loot. Planar gear is No Trade anyway which should be what you are primarily after. Furthermore, having item loot available makes the lesser gear useful (No Trade items) where it would otherwise be filler material, thus opening up "extra content" that is already in the game just being unused.

It isn't like anyone has an unfair advantage when all you have to do is bag, and or stay bagged. Hell, it doesn't take a brilliant strategist to work around item loot.

Once you take away the argument of equality by bagging the only reason you have left to say no to item loot is "it's annoying to have to switch gear" to which I reply. "It's classic. I mean, Tunare forbid that you have to carry around a second bag of items with you." And if you can't switch out items on the fly, why are you playing pvp anyway?

I am all for item loot and I think this server and its over all population would benefit from having it active. The idea of potentially losing an item you've earned every time you equip it adds more depth to classic EQ than all of the quests in Antonica.

How is this even a discussion? [You must be logged in to view images. Log in or Register.]

And to all those that want to QQ about not having enough good No Trade gear in classic, just lobby to put noobie quests in and gtfo it. [You must be logged in to view images. Log in or Register.]
You never played on a PvP server, did you? Let's see how quiet you are when you're corpse camped. As soon as you gather your gear, you get jumped again and lose another item. For planar gear, this isn't a problem. But you won't be able to level like you would on a blue server. Your leveling choices will be effectively halved if there are lots of PvPers.

On TZ I played on the dark side (dark elves, trolls, ogres). We controlled Guk. Anytime a human, dwarf, halfling, high elf, wood elf, gnome, whatever, walked in there, they were cut down and forced to do a CR from god knows where. They stayed out. Guk loots became like dragon loots for a lot of players.

Coin loot is just fine. The damage is done with loss of coin and a CR because you don't often know when you're going to get into a fight and unless you can bind yourself and you bind frequently, you'll be watching your back a lot more.
  #2  
Old 09-27-2011, 07:36 PM
Zordana Zordana is offline
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coin loot: definitly
item loot: hum, camping somethin over days and weeks and loosing it due to 1 death sounds really REALLY annoying and might make many people quit...
exp loss: yes, but not as much as youd loose on p99 if you die and probably some anti-lose-exp buff which holds for 10minutes on respawn..
exp gain: of course has to be in relation to exp loss of the enemy... also difficult if pvp-deaths can be rezzed due to exploiting...
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  #3  
Old 09-28-2011, 02:41 PM
Nirgon Nirgon is offline
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Months down the road when there are twinks rolling zones, people will log in, get griefed without the chance/excitement of bringing said griefer down for a big loot and quit. Personally, if I played, I'd hump it through the pain and either out level or eventually out gear the person. Most people won't.

A character in full droppable resist gear + planar is insanely powerful compared to one in just planar (or otherwise) drops. He who gets on top may stay on top and discourage new-comers to the raid scene completely given time.

The magic resist gained from buffs / no drop pieces is plenty fine to shrug off roots/stuns (but not mezzes...) and the extra resist should be a risked luxury. Players should have to risk powerful resist gear, end of story.
  #4  
Old 09-28-2011, 03:52 PM
pickled_heretic pickled_heretic is offline
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coin loot, absolutely?

exp loss, no.

item loss, yes, but perhaps with custom rules, e.g. it's only possible to lose 1 item at random and the player can't pick, don't lose an item every time you die, etc. i made a post about it earlier that was kind of ignored but w/e.

exp gain? i think this would be pretty sick, diminishing returns on killing the same player obviously. if exp loss is in i think exp gain should also be in.
  #5  
Old 09-28-2011, 04:33 PM
Nirgon Nirgon is offline
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Perhaps a customized classic experience
  #6  
Old 09-29-2011, 01:13 AM
Haul Haul is offline
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item loot plz
  #7  
Old 09-29-2011, 04:11 PM
Daldaen Daldaen is offline
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Bag loot IMO. People are primarily bitching about losing an item they camped for a long time due to one death and it leads to griefing. In that case, do a bag loot system. You can only loot the bags on players corpses so if they are exping in a camp and won something that they bagged you get to guess which one has the uber lootz!
  #8  
Old 09-29-2011, 04:25 PM
cured cured is offline
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No exp loss. Unless the GMs have a short memory, they know how much BS was pulled in the planes by a bunch of guilds. Does nobody think there aren't going to be a few lame asses corpse camping people to the point a player just doesn't lose time but now they have to worry about losing a lot of exp? It's unnecessary.
  #9  
Old 09-29-2011, 05:00 PM
mrgoochio mrgoochio is offline
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Been silently reading about red99 for a while.. decided to put in my own .02. While my idea of PvP clearly not the ideal standard most people want, I'd like item loot implemented. I think 1 item loot would be a fair compromise, or possibly even a lotto system that would determine 0 - 'X' number of items able to be looted. I'd go as far as to say that bagging should be disabled or on a timer that could be interrupted to prevent the game from becoming who can click items off fastest. There have been a few posts (yeah, an understatement) about the pro's and con's of the different PvP death systems and I'm sure the devs have read nearly all of them. I won't go into detail about it since it has most likely been covered, but I wanted to put in another vote for some type of item loot. In any case, devs have done a great job with p99 blue live and red in terms of taking community ideas under consideration. I will be trying red99 regardless of the system, hopefully it will be something I can stay for.
Last edited by mrgoochio; 09-29-2011 at 05:25 PM..
  #10  
Old 09-29-2011, 05:04 PM
dusk883 dusk883 is offline
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would be interesting to see a random item being given to winner of pvp - no melee weapons of course
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