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#41
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we are doomed to play eq forever
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Mitic<Transatlantic Nihilum> | ||
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#42
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I got SWTOR a few days ago... it feels a lot more like a single player RPG than a MMORPG.
Think KOTOR2 merged with WoW and then on top of that layer on all the coolest features of Dragon Age. It's not very WoW-like in feel, more in the sense that it obviously included a number of MMO features that were developed for or improved by WoW. If you are either expecting a WoW clone or worried that it might be one, you can set that concern aside - it's not. Regular PvE gameplay feels more like Dragon Age without pauses than it does like WoW. Also, the classes are unique - not like WoW or its predecessors in any way. I get the impression that they actually went back to old school D&D in thinking up and redesigning classes - for example, the Jedi consular/shadow I'm playing plays like a 2nd Ed. Fighter/Thief from the Baldur's Gate days (with perhaps not quite so much cheese). So far, it looks like a fantastic product, high production quality, no skimping on the dialogue, very immersive. I like very much how it hides a lot of the network mechanics (there's a minimum of "loading please wait"), and while the difficulty level is low (so far, anyway - I can beat virtually all of the encounters using just double attack), there's enough going on in combat to keep you solidly engaged. Haven't tried the PvP yet - that's not really my thing, even though I'll do it every so often - so I can't report on that. If you got the $60 + $15/mo. to drop on it, it's worth your time. | ||
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#43
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But more than that it's a lot more coherent - when you go from area to area, it's not just because you've outlevelled the last area and you need something new - you get led there, compellingly, by the plot. | |||
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#44
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Quote:
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#45
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However, now that I think about it, SWTOR actually utilizes two processes, which means its theoretical maximum memory usage is 4 GB.. But I don't think that it will be splitting the memory load that evenly, one of those processes has to be responsible for graphics while the other is responsible for mechanics and gameplay, and the former would be using the bulk of memory.
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#46
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Could you make SWTOR LAA? Seems like it would help a bit for people.
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#47
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That said, I have run into a considerable amount of players who don't give up on shit and aren't expecting handouts.. they quickly get put on my friends list and I've pretty much done all my heroics and flashpoints with these people up through Alderaan. I think it's more about finding likeminded players and ignoring the newbs. While the main story quest has been quite easy, some of the heroics/flashpoints can certainly be challenging especially if done at the proper level range. I was kind of hoping the P99 people that are playing this game would play on the same server whether it be pvp or pve and start a guild so when the time came we could own eternity vault and the palace thing and do them on hard/nightmare. But that seems to not be happening so far. | |||
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#48
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also I helped take down the world boss on taris with a bunch of level 20-25's.. they tried like 3 times before they got him with just a bunch of randoms in the zone...
the competitive mmo spirit does exist! | ||
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#49
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I've actually been creating the challenge for myself. I am progressing along my class quests 2 levels below the level recommendation on the areas. Solo the entire time except for 1 Flashpoint. I'm doing the typical procedure of grabbing every quest in an area when I show up, but I do a lot of sneaking around unless the quest has a bonus kill quest.
Playing correctly is the key though.. I take time to learn what my abilities are and how they work, and how each can influence the others, and form a strategy to use. The game is filled with wow players and etc that want easy-mode button mashing. I've solo'd Champions 2-3 levels above me. Playing a Jedi Shadow btw.
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