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  #41  
Old 03-25-2022, 05:23 AM
Kirdan Kirdan is offline
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Being a gnome is also an advantage because you are always max shrunk when logging in or accepting a rez. There are times that this matters a great deal. This is overlooked when people say that you can just shrink or use halfling mask etc. No other race can do it.
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  #42  
Old 03-25-2022, 11:45 AM
Ripqozko Ripqozko is offline
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Also you will never get a gnome mask, sorry you don't got. Hope that helps.
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  #43  
Old 03-25-2022, 12:10 PM
eqravenprince eqravenprince is offline
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I think it really depends on what level of mob you are fighting compared to your level. It also depends on how much str you already have from gear and buffs. But if you want to compare apples to apples on str, go create an ogre warrior with 150 str and a dark warrior with 60 str. See how fighting level 1 mobs go. Ogre might very well have 100% more DPS in this scenario, cause it appears I'm killing mobs at level 1 about twice as fast.
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  #44  
Old 03-25-2022, 01:49 PM
Tunabros Tunabros is offline
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Quote:
Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
Also you will never get a gnome mask, sorry you don't got. Hope that helps.
stop shitting up threads that arent in rnf. seek help
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  #45  
Old 03-25-2022, 07:15 PM
DMN DMN is offline
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possibly the least impactful race choices in the game. the only thing really worth considering is slam for that once in a bluemoon usage.
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  #46  
Old 03-25-2022, 11:26 PM
greenspectre greenspectre is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
possibly the least impactful race choices in the game. the only thing really worth considering is slam for that once in a bluemoon usage.
I have witnessed a rogue slam interrupting Phara Dar's CH to save the raid. It was glorious.
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  #47  
Old 04-29-2022, 08:59 AM
7thGate 7thGate is offline
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Really, you should be able to Cap MR and Str buffed at end game in a raiding situation without anything crazy going on. You can add 235 strength with Avatar+Focus+Manicial so you can't not cap that, and pure resist gear is usually not too hard to acquire. Just Focus+Manicial is almost definitely capping you even if Avatar isn't available.

Jayya was able to cap MR/Fire and MR/Poison with ALS gearing and come within 20 points of MR/Cold way before she picked up any raid gear through Aegis, though she was down on HP from high end Velious raid gear. People don't CH rogues usually though, so the extra HP is basically worth an offheal or two at most over the course of a fight.

Asking for the right buffs is higher impact than a lot of this, if you carry Emeralds and ask for Avatar+Talisman of Kragg+Bedlam in place of Focus and Manicial Str, you're still going to cap out STR from Avatar as long as you're over 155 and pick up an extra effective 350 HP for the AOE fight off Bedlam. Remembering to ask for Cadeau of Flame on FR fights and figuring out your Alchemy +resist stacking rules and carrying them causes a big difference.

For non-AOE fights asking for Avatar, VoG and the Ranger +Atk buffs are almost the only buffs that matter, though sometimes you need HP if you want to live long enough to realize you have aggro and activate Nimble to bump for a tank swap.

One thing I'm less sure about though is I've seen some claims that MR doesn't actually cap at 255, either in general or specifically when facing effects with a built in -resist component like one of the two versions of Dragon Fear. Though I've never seen anyone do a statisical analysis of overcapping MR against dragon fear so its mostly anecdotal and I've seen some anecdotal counterexamples with tanks with 370+ MR off a puretone Bard getting feared. If that actually works though gearing to 405 MR is almost certainly best and much harder to do without a Bard, which probably gives Dwarf an edge.

Otherwise I think the minmaxiest end game choice might be a full Cha human to take advantage of Divine Intervention and Robe of the Azure Sky....which reminds me, I need to test the proc rates on that some time to see if they match EqEmu or are different here.
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  #48  
Old 04-29-2022, 12:36 PM
Samoht Samoht is offline
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Quote:
Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
she was down on HP from high end Velious raid gear. People don't CH rogues usually though, so the extra HP is basically worth an offheal or two at most over the course of a fight.
Nah, HP is worth a lot more than that. It's more like surviving accidental aggro for a quad (probably not a flurry in any place on a rogue) or a rampage while the rampage tank steps out. Sure neither one of these will happen in a perfect scenario, but things often go sideways on highly contested targets. And you're most likely not going to get healed until after the target is dead. Rogues in raid gear shouldn't be satisfied until they're over 5k HP with appropriate buffs.

Remember, folks: dead rogues do zer0 deeps.
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  #49  
Old 04-29-2022, 01:45 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Nah, HP is worth a lot more than that. It's more like surviving accidental aggro for a quad (probably not a flurry in any place on a rogue) or a rampage while the rampage tank steps out. Sure neither one of these will happen in a perfect scenario, but things often go sideways on highly contested targets. And you're most likely not going to get healed until after the target is dead. Rogues in raid gear shouldn't be satisfied until they're over 5k HP with appropriate buffs.

Remember, folks: dead rogues do zer0 deeps.
Agreed. HP is good on Rogues. AoE's are a great example, more HP = more AoEs you can survive before you die. Also helps the group's healer better prioritize who to save first. If you are a beefy boi, you'll be saving your fellow non beefy boi's in the group.
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  #50  
Old 04-29-2022, 03:00 PM
7thGate 7thGate is offline
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I mean, yes, HP is good. But resists are better if you have to choose unless the fight is extremely short or there are no healers for the DPS. Resists control the rate at which you take damage, HP controls the max amount. Unless you're getting CHeals, the effectiveness of healing you receive is tied to your resists, not your HP cap.

Resists are also a lot easier to boost for cheap, as you don't need super high end gear for them. Cap resists first, then fill out HP as you acquire better raid gear.

True about surviving pulling aggro with a high HP pool though. Flurry rounds are rough, but you do get to a point where you can take 1 round once you're well geared, so if your reflexes are fast and you can activate Nimble once you've got aggro that can work. Really hard to notice fast enough though, there's a really tight window.
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