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#1
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I'm new here, but played a Mage on live in the classic era. How pet aggro is described here on P99, those mechanics are CERTAINLY not how it was on live.
Given I had intentions of main-alting a Mage here, I think it sounds like I need to rethink that plan. A Mage without a pet capable of keeping aggro while its master nukes occasionally is a broken mage. Couple that with the need to outdamage your pet to get full experience = I don't understand how anyone could want to play a mage on this server. People didn't recycle pets CONSTANTLY to solo back on live. It was quite common to have pets alive for multiple levels. How is it considered acceptable that the only viable playstyle for a P99 mage is pet recycling? I'm not trying to be critical of the P99 server and possible mechanics that aren't 100% as they were as I know it would be impossible to expect perfection, but this sounds troubling. Has any developer addressed this? I understand there are lingering issues based upon the need to basically recode the game for this server, but this totally sounds like the Mage class is broken here. I have vivid memories of how Mages worked back on live, and this ain't it. If it's an issue being looked at or worked on, I apologize. If it's an issue that devs haven't commented on, I find it perplexing. | ||
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Last edited by BahamutDF; 02-05-2014 at 06:04 PM..
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#2
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#3
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We can't get a Dev to chime in on any of our magician pet threads.
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#4
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For people demanding evidence:
http://web.archive.org/web/200304190...picID=12.topic ^^ A guide showing how pets work with other classes. Here's some great quotes: Quote:
Here's another describing pet aggro and tanking over other melees: http://web.archive.org/web/200304190...opicID=6.topic Note that in that thread people talk about pulling with DDs. If you pull with a DD on P99 you will have aggro for the rest of the battle. Also the mage talks about pulling to the pet and letting the mob run through the pet before hitting pet attack. That means pets had snap aggro. Again these are all obvious things to anyone that played a Necro or Mage during Classic. Developers need to fix this shit bad. | |||
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Last edited by Potus; 02-06-2014 at 01:05 AM..
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#5
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After Velious was released I remember a patch that gave mage pets an extremely high amount of aggro. I was grouped in KC after that patch and nobody could pull the mobs off my pet no matter what they did. They quickly fixed that bug bringing them back to where they should have been as pets were hyper-aggro machines. Here are the notes, very first bug fix at the top:
http://everquest.allakhazam.com/hist...es-2001-2.html After the fix aggro went back to an acceptable level, what we have on p99 is nowhere near that. Devs throw us a bone here please, at least an acknowledgement. | ||
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#6
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#7
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It just seems like something that probably should be, at the very least, addressed at one point or another. Even if just to say, "Everything is working as intended."
At least to get some finality. I am noticing the aggro mechanics, in general, are off from live. I am also aware that expecting everything to be 100% perfect is unrealistic and I'm just glad to be here amongst this community playing the game I cherish. However, it would be nice to see Mages given their "freedom" so to speak from a singular playstyle that is antithetical to its own description. | ||
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#8
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There are no mages on this server. They should probably fix the pets.
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#9
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Test it by pulling a mob with the clicky annul stick & if the pet doesn't take agro on the first hit then something is wrong however I pulled liked this before and it has never been a issue for me so at most it could be needing another split second to get agro that I never noticed.
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Last edited by Vyal; 02-08-2014 at 04:38 AM..
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#10
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Quote:
first. Send your pet in first, then nuke and you can see the difference. Aaradin Aaradone The A-Team | |||
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