#41
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Bump. Code was added that allowed rooted mobs to add bystanders to their aggro list.
This was a step in the right direction but this should occur with all mobs, regardless of being rooted or not. Mobs aggroing on sitting players was added as well but it doesn't fix the actual issue at hand. ALL KOS PLAYERS should be added to the aggro list if they are in aggro range. The mob should then prioritize attacking the sitting players unless significant hate had been generated. This is also the underlying issue with swarm kiting and why trains are MUCH less dangerous on p99 than they were on live.
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#42
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Uhh I'm skeptical of what you're proposing.
Sitting - Yes If you're fighting a mob social with the train - Yes A random dude standing near a train that runs over him with absolutely no action made against it - No I don't believe in that last circumstance you should be added to the hatelist on the train. You had to be sitting or be fighting a mob nearby to get added I believe.
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#43
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Is there any definitive proof of classic "pure-proximity" aggro? Currently on p99, it seems that the only way to get proximity aggro on an engaged mob is to get the closest to it while rooted, casting a spell within its proximity, or sitting down within its proximity.
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#44
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Furthermore, this is the crux of swarm kiting. If you charmed a mob in a train and sent it after the pack, the entire pack would assist because of 1. Instant proximity aggro and 2. The action of attacking the mob generating more hate than the bard has (which is only proximity aggro)
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Last edited by Heebo; 11-05-2015 at 06:17 PM..
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#45
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#46
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No, you misunderstand swarm kiting.
The reason swarm kiting exists is because of the 2nd situation I cite. Fighting a mob on the train's faction, near the train. That is why swarm kiting works. When you charmed a mob, and sent it on the swarm, the swarm didn't care about your pet running at them, nor did the swarm immediately turn on your pet after it is charmed. The swarm ONLY turned on your pet once it aggros and attacks a mob in the train. Once it attacks a single mob, because it is near the others and fighting a mob on the same faction as the train, the rest of the train turns and fights your pet. That's how proxy aggro worked. That can certainly give the illusion of that you get on aggro from a train from just standing there, but the reality is you only got on aggro because you were fighting a mob within the assist radius of the train. Your pet is not on the aggro list of the swarm until it attacks one of them. Under what you are suggesting it would be on aggro from the swarm. Log on live right now that's exactly how it works and that's exactly how it used to work and should work here. That is completely different from being put on aggro list for just standing there though.
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Last edited by Daldaen; 11-05-2015 at 06:28 PM..
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#47
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What you're suggesting isn't classic. And there are far more reasons than this that VP training is what it is.
Running through a mob should not put you on its aggro list. It is otherwise occupied and should not add you. Infact the rooted thing I'm also skeptical about, but this kind of stuff is nearly impossible to gather evidence on. I can tell you for a fact, this was not in play on Al'Kabor a year ago which had the closest thing to classic aggro code we could've had. Running through many swarms and shaker page pulls with a toon I never once picked up aggro on it if the pull failed. They reset as you would expect.
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#48
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I don't know about live now and I don't care. That's how it worked on live through POP. Read the other posts in this thread. I don't understand how you could even question it.
If you spent any time training people you would know that you didn't have to wait for them to sit or attack a mob. If you spent any time swarm kite Pling, you would know that your group had to be OUT OF AGGRO RANGE or they'd get wrecked. I couldn't count the times somebody would run in to try and loot a corpse and get steamrolled.
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#49
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#50
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