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  #41  
Old 12-27-2022, 09:32 AM
mycoolrausch mycoolrausch is offline
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tash for years was more hate than malo + slow combined. more hate than a wizard chaining bane. more hate than all of rnf. just nutty. nobody seemed to find that odd
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  #42  
Old 12-27-2022, 10:41 AM
Arvan Arvan is offline
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Without someone performing a reasonably sound controlled test im just seeing a bunch of subjective guessing
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  #43  
Old 12-27-2022, 10:49 AM
magnetaress magnetaress is offline
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I know first hand experience is evidence.

Jimjam does too )
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  #44  
Old 12-27-2022, 11:06 AM
WokeCat WokeCat is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
On live the aggro of non-damaging elements of a proc (ac debuffs, stuns, etc) scaled with the hp of the target. That doesn’t seem to happen here - stun seems to be hundreds of aggro regardless of whether the target has 18 or 32000 hp.
I don’t seem to remember Paladins using stun to hold aggro 20+ years ago, but I could be wrong

I remember everyone saying Shadow Knight was the worst class in the game aside from the fact that they could cast disease cloud and instantly grab and hold aggro

Don’t seem to remember paladins having the same super aggro capabilities as SK, not even close

On p99 disease cloud feels super subpar when compared to clinging darkness, which I remember from first hand experience not being the case lol
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  #45  
Old 12-27-2022, 11:16 AM
magnetaress magnetaress is offline
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I agree with that.

Pally stun also wasn't terrible. Two casts plus a blind.

I used it on live because it had the added benefits of mitigation and interruption.
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  #46  
Old 12-27-2022, 11:17 AM
magnetaress magnetaress is offline
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Quote:
Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
I agree with that.

Pally stun also wasn't terrible. Two casts plus a blind.

I used it on live because it had the added benefits of mitigation and interruption.
And it was enough for my 50 cleric to easily tank 40s mobs for groups if using all of them.
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  #47  
Old 12-27-2022, 11:20 AM
magnetaress magnetaress is offline
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Stun was more to make the mob stop attacking long enough to root or taunt or w/e. Especially in the case of enchanters derping and usually the non dmg stuns. And it wasn't exactly trivial agro.
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  #48  
Old 12-27-2022, 11:21 AM
magnetaress magnetaress is offline
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Quote:
Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
And it was enough for my 50 cleric to easily tank 40s mobs for groups if using all of them.
BTW that was a gnome cleric [You must be logged in to view images. Log in or Register.]
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  #49  
Old 12-27-2022, 11:35 AM
Toxigen Toxigen is offline
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shits classic
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  #50  
Old 12-27-2022, 12:24 PM
magnetaress magnetaress is offline
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The 8 or 6? second stun cap in the pvp code applying to pve as well is also an issue i would like to bring up. [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]
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