#461
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I think it's awfully disingenuous to say that a great Classic mechanic that would solve many of the major problems that R99 is currently experiencing would be bad for the server without providing any evidence, reasons, or even guesses why. Teams fit neatly into your paradigm of no-exp-increase, as well as greatly enhancing the server lore. Why else would there be so much fighting and conflict? Add in guild wars and it's one size fits all. edit: I have to say I do like the RP idea but there are few enough GMs as it is, and it's totally unenforceable. Perhaps joining a heavy RP guild would improve both of our fortunes on R99. | |||
Last edited by Slave; 01-01-2012 at 05:31 PM..
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#462
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||||||
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#463
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#464
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My post wasn't about balance, it was about lore and classicness, which are two points you lose on. Having dark elves with high elves is horrible for lore: Quote:
As for balance, sorry to be flippant, but who gives a fuck? The independent variable that decides whether a single team dominates the server is the skill of the players on that team and the number of players on that team. It has little to do with class selection. Didn't the evil team win SZ, despite not having Bards, pallies, rangers, druids, etc.? (EDIT: it was pointed out that I was completely wrong about this; sorry, I didn't play on SZ. I believe my point still stands though and that the evil team's success wasn't because of class selection) Lastly, you can't just add teams after the server has been FFA for so long. You would either (a) have guilds composed of members of more than one team, which is dumb, or (b) break up guilds previously composed of members of more than one team - in other words, EVERY SINGLE GUILD. I would lose pretty much all of my officers except Nellodee (since half elves and gnomes are all on the same team - nevermind the fact that Nell is evil and I'm not). It would be devastating for the server. If ruining the server were its own video game, your idea would be the final boss. PS: Disagreeing with you doesn't make me a troll.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||||
Last edited by Lazortag; 01-01-2012 at 06:56 PM..
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#465
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0% chance I read the above 2 pages of posts by Slave and Lazortag, confirmed retard helmet wearers
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#468
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SZ evil team got bards fyi :P
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“Smile, breathe, and go slowly.”
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#469
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All you have done so far is to attempt to discredit decent, real ideas for positive change with an incomplete and totally antilogical 'lore' argument... ARAC stands for All Races, All Classes, and that is exactly what we have here at the moment. What exactly is it in your head that allows you to say that even partially limiting that is worse than having ARAC, according to lore? Like... WHAT are you even trying to say? Quote:
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Last edited by Slave; 01-01-2012 at 06:38 PM..
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#470
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if i remember right which i prob dont but teams were...
wood/high/halfelf gnome/dwarf/halfling ogre/troll/dark elf/iksar human/barb/erudite I still have no idea how ogres and wood elves are in the same team but lolz
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