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  #431  
Old 02-09-2022, 03:29 PM
Croco Croco is offline
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Originally Posted by xdrcfrx [You must be logged in to view images. Log in or Register.]
go back to racing instantly on spawn for the whole duration of the window. /random as the start condition is too easily cheated, and tbh if the "muh competition" crowd wants to insist on the lowest possible quality of life for everyone, let them reap what they sow and stand on those race lines for every single minute of that 16 hour window.
Except it's just as easy to set up pixel detection to run on spawn as it is to script a race start on a 900+ roll. That was all included in the information kickenit sent to gm's. Both types of cheating are comically easy to set up.
  #432  
Old 02-09-2022, 03:35 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
Except it's just as easy to set up pixel detection to run on spawn as it is to script a race start on a 900+ roll. That was all included in the information kickenit sent to gm's. Both types of cheating are comically easy to set up.
Easy to set up. Very hard to prove. What is your solution, aside from just banning the winners if they happen to do too good? If you can't prove a cheat was used, you will end up banning innocent players too.
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  #433  
Old 02-09-2022, 03:39 PM
Jimjam Jimjam is offline
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Couldn't you just use a sequence of warp commands to do a whole bunch of small jumps in sequence to perform a route and other clients will perceive that movement as running.
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  #434  
Old 02-09-2022, 03:47 PM
Croco Croco is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Easy to set up. Very hard to prove. What is your solution, aside from just banning the winners if they happen to do too good? If you can't prove a cheat was used, you will end up banning innocent players too.
There are no easy solutions. If we're bound by the project owners desire to have "competition" then the only way to prevent this type of cheating is have mobs rooted or leashed to an area. Then it becomes a first in force situation where you have a whole guild that would need to run to an area/spawn point to kill a mob instead of having an fte race.

If it were up to me and we weren't bound by some un-classic idea of "competition" I would keep blue/green separate and have one be the competitive server with all the raid rules you like to foster whatever kind of competition the masses desire and I'd have the other one be the rotation server where there is very little if any competition and raids are rotated between qualified guilds. Allow xfers between each server for a set amount of time and call it good.

The hardcore neckbeards get their competition server and the people who enjoy playing games on easy difficulty to experience the story get the rotation server.

/resolved
  #435  
Old 02-09-2022, 03:48 PM
OuterChimp OuterChimp is offline
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Why don't the guilds going after the same mob just come to an agreement like, hey man, you get this one, we'll get teh next one and that other guild will get the third one.....then we just keep that going.

am I missing something?
  #436  
Old 02-09-2022, 03:49 PM
Croco Croco is offline
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Originally Posted by OuterChimp [You must be logged in to view images. Log in or Register.]
Why don't the guilds going after the same mob just come to an agreement like, hey man, you get this one, we'll get teh next one and that other guild will get the third one.....then we just keep that going.

am I missing something?
Project owners have strictly forbid rotations and they reprimanded and removed gm's in the past who tried to set them up.
  #437  
Old 02-09-2022, 03:50 PM
unsunghero unsunghero is offline
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Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
Project owners have strictly forbid rotations and they reprimanded and removed gm's in the past who tried to set them up.
How dare people try to cooperate

What assholes
  #438  
Old 02-09-2022, 03:54 PM
Allishia Allishia is offline
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Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
How dare people try to cooperate

What assholes
One issue with rotation is people make alt guilds for another spot in the rotation...this happened before when it use to be class r/c/ffa rotation /nod
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  #439  
Old 02-09-2022, 03:59 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Couldn't you just use a sequence of warp commands to do a whole bunch of small jumps in sequence to perform a route and other clients will perceive that movement as running.
You could, but if it is the same pre-defined routes each time, the devs could see that pattern. That is easy enough to spot because your location data would be EXACTLY the same on multiple runs. That is basically impossible with floating point data for a normal person to accidentally do. You would have variation on each run for a legit player, even a well practiced one.

The issue here is if someone is using a script to get off the line quickly, the rest of the input is human driven, and thus will not have such an obvious pattern. Someone consistently getting off the line quickly is not proof in itself, because we all know some people on this server play very seriously all the time.
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  #440  
Old 02-09-2022, 04:04 PM
PlsNoBan PlsNoBan is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Easy to set up. Very hard to prove. What is your solution, aside from just banning the winners if they happen to do too good? If you can't prove a cheat was used, you will end up banning innocent players too.
Easy to do. Next to impossible to prove or detect anyone is using it. No easy solution exists other than getting rid of racing cause its bad. Whether its rolls or on spawn it's trivially easy to cheat undetected. Knowing this fact how can anyone justify keeping with this system?

Maybe the solution is just distribute a script that everyone can use to even the score :P
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