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#1
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I remember in the early days of Velious on RZ, my guildies and I were chasing down an enemy monk outside Kael. Monk was racing for the zoneline. BOOM, someone got the killshot and lo & behold a fungi tunic. We nearly shit. I don't even think we rolled on it! The lucky killshot owner kept it.
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#2
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#3
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No need for this heavy-handed stuff.
Rallos was great because there was an economy, pvp was happening, had a PK non-PK dynamic. It all worked organically. Once its coded, you dont have to touch a thing. The no drop event on Rallos was much friendlier than it would be here im sure as it was easy to get a port to the zones where the event was popping (it was on a rotation, like it popped in EK, then that mountain zone, etc) there was sort of a non-official unspoken ceasefire in effect as everyone was scrambling to gather their no drop pieces. Thats why it should be a recurrent thing (or better, added to loot tables) here because griefy poop sockers would work hard to prevent people from getting their no drop pieces, to keep that big tactical advantage(TM) if it was a one-time event. Keep it simple, boost what was working on Rallos, make what was working even more fun. As detailed in my post on page 2. We will likely never get that as well, but here is a working 2.0 setup on a silver platter if they wanna look into it. | ||
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Last edited by Tradesonred; 03-24-2022 at 05:02 PM..
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#4
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#5
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Jaydee: hehe
Tradesonred: I am expecting zero custom from staff, so a simple item loot enabled, with a cut-off for item loot to keep level 60 fat cats happy is my proposal. I agree about the halloween event that was glorious. People don't stay lowbies long in the p99 emu world with all the good wiki and all the good help so I am less concerned about those low level no-drop items being mandatory. I pretty much think of people in two categories: 1. Grinding, wearing gear they don't mind losing, and 2. Fighting, wearing the best stuff they're willing to risk to win. If someone comes around to stomp on noobs, you can bet a rival PK is going to show up to fight that guy and try to steal his armor. The noobs getting their ringmail and cloth stolen risk very little. The level cap on PVP just means the high level game can stay unchanged. The justification for this is mainly because level 60 guys are pixel rotted weirdos, but the "official" justification is that at high level PVP happens for high value camps and mobs and therefore needs no additional incentives to fight back vs log out and leave. | ||
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#6
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R99 is thriving, 46 players online
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Forum Quest
Spyder73 (BANNED) NecroP1999 (BANNED) #LobsterClan #FreeWuTang | ||
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#7
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86 last night. Poopsockers all retired to bitch on the forums. The pop is gainfully employed. They don't have to come back. It will grow as the miserable derelict turn to ash.
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#8
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#9
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I like pvp but for securing camps and such. As you stated, without item loot thats its primary value to one who has not beat the game already. Just saying, I find groups no problem and have an active guild. The more of you that go away, the more it will grow. | |||
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Last edited by hekbringer; 03-25-2022 at 11:44 PM..
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#10
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