#31
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Essentially none of what he says is true. Without a bard dedicated to mezzing a charmpet, hasted charmpet grinding is riddled with frequent deaths, and even with one it's still a common occurence
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#32
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uneasy about splitting the playerbase a third time
but i am excited about rangers being useful but not excited about fighting over that 10/16 bow in ntov | ||
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#33
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All bets are off if you add an enchanter to a tables group anyway, though. PoP doesn't see any targeted AE upgrades for wizards so they're stuck using their Level 51 pillar of frost. An enchanter pet or two will easily pull ahead. | |||
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#34
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#35
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There is no downtime. I do it on takp all the time. I just rotate the wizard with the highest mana to be agro holder. The exp is by far the best available, and even moreso if you out of group the bard and add another wiz or two. Three wizards at Fishlord also out-xp a charm setup, which requires a dedicated bard per charmpet. Three wizards can also indefinitely stunlock mobs if synchronized properly, which can entirely trivial the Xegony event, and any other content with lvl 64 mobs. You can even weave draughts in between the stuns essentially losing no efficiency from Draught spam. At tables, I can generally clear 8 quads per repop and clear out all the "always caster/chaplain" PHes sparsely spawned in the 28 mob rotation netting about 39 to 41 kills per repop at C2. | |||
Last edited by Landroval; 08-02-2023 at 02:31 PM..
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#36
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#37
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For years all we heard was, "I'd be into TAKP if it was a single box server" TAKP has actual code and database that verant used, P99 is all guess work. The experience on TAKP has the feel of the era. TAKP game mechanics actually work as they did on live. PQ will have QOL features that neither takp or p99 has, and none of the arbitrary personal preference changes that the p99 devs have made. This is alot bigger than the P99 green launch. Green/Blue will have no choice but to be merged together due to the lack of players. Literally everyone is going to get going on PQ. I guarantee you that guilds are already being formed, and that hundreds of people are furiously planning their class/leveling strategy. TAKP itself is going to see increased numbers, as players work to verify mechanics and database info, so as to best plan for their new life on single box TAKP. Devs had a decade to try out this or that on emulators, the public has had a decade to rant or flame about whatever game issue, Secrets seems to have taken all this into account when planning a new server. What he's described so far is a true-to-form era-accurate server with a "what the players want" approach. This is gonna be the crowning achievement of EQ Emulators. [You must be logged in to view images. Log in or Register.] | |||
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#39
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#40
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Yeah the resist code is much more likened to the reality of the content as well. You don't have to bring a bard shaman and chanter to Fungi King just to land a slow, because of devs unclassicly jacking the mob resists through the roof to protect the inflow of marquise loot. Is PQ go na have the retarded "starting lines" and arbitrary bullshit p99 invokes as normative raid etiquette? | |||
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