#31
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It's amazing how quick every post on these forums devolves into RnF.
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#32
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Quote:
It's easier to just leave. CoM has a nice modifier, but if you're constantly fighting for the next mob to spawn, you could have steady killing somewhere else and be gaining as much if not more experience.....without the headaches. I'll tell you now since all my alts are past the level...but Kerra Isle was EMPTY! Could duo, trio, full group. Felt like our own game. There are areas like that at every level. Make it a challenge to find them. | |||
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#33
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Altitis and/or A.D.D. judging by signature ...
Welcome back! ... For now ... | ||
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#34
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Quote:
While I agree new players shouldn't be fooled by the amount of doom and gloom on the forums, they also should get used to the idea that most players are not even close to as friendly as they may appear in low end of the game. | |||
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#35
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Quote:
__________________
<Azure Guard>
Flyboy Firebane - 60 shaman Faladwen Fireball- 60 wizard Mithras Firehealer - 60 cleric Gurig Fireplague - 53 necro Umphrey McGee - 55 magician Loden Arrows - 46 ranger | |||
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#37
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I have had some of the best groups I have ever been in in places like CoM, KC, Seb. The players that high are more "skilled" than low level groups. Still fun nun the less in low level groups.
Groups are what you make it. The puller makes more difference than anyone in groups I think. But I find getting a group in CoM is becoming harder and harder as of late?? | ||
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