#381
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The rhetorical nature of your questions makes me.. Oh, here, the rest of your post is exactly what I'm saying. Quote:
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#382
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At this stage in the game, P99 had like 800 people playing. That's a pretty big difference between populations at the lower level side of the game. I think the LFG search function could be pretty cool. Any type of global OOC/Shout/Auction will be abused though. I mean, I should know, I'm a metatroll. | |||
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#383
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I do not believe the root cause of lower population is global ooc or the exp rate. Modifying the rulesets/features are experiments that can be done with the existing playerbase. Bringing back 15 people, or adding 15 people is not what you guys need for active pvp though. You need X amount more players.. and X needs to be generated from a pool larger than these forums. Quote:
Can someone willing to translate Korean PM me? | ||||
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#384
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To me its obvious, theres too much of a harsh penalty on dying, so people dont pvp. Its pretty simple. Even some people who dont acknowledge that xp loss is a factor are saying the grind is harsh. I cant understand why they cant see the corelation, but heh. "But people will bindrush like fags blablabla" Yea, you will get alot more pvp. Just like on Rallos. Either xp loss is a nonfactor or its a deterrent to dying in pvp, its one or the other. I cant remember exactly but im pretty sure some of the same people are saying that xp loss is necessary to prevent bindrushing but at the same time that its a nonfactor, theres a cognitive dissonance there where they cant really say what they think. Its pretty late though to salvage all this, you need some sort of critical mass where pvp is happening and people are telling people "Hey join this server, we are having lots of fun". Thats why i pushed hard in the beginning to have xp loss removed, now im just moving on, not my sort of server, not a Rallos emulation. I cant go advertising on forums to "join this server cuz its lots of fun" cuz id be lying. Sorry to be a party pooper like this, just giving some feedback. I really wanted to get the Rallos experience i had back in 2001 but its not happening. Ill come back if it ever gets better, but again i dont see that happening unless xp loss is removed. Im assuming you guys just code, and dont play the server. Apart from a few people, i doubt grinding is enjoyable once youve done it on blue on one character and the "relive EQ" glitter is gone. Some of us rolled here to pvp, and xp loss is making the pve grind even worse. Theres no room to take a break from pve, to say just gonna pvp for a couple of days, because then youre set back in the pve grind youre not interested in doing in the first place. So you just try to burn to 50 and then burn out at 30 like i did. Or join a zerg guild like holocaust and lulz10v3xploss people. That was another problem, on rallos, it would never matter how many there was on the opposing zerg, youd always get a revenge chance by going back there and harrassing the group that killed you. You removed that form of guerilla action with xp loss and placed all the power with zergs. | |||
Last edited by oldfish; 12-29-2011 at 02:02 PM..
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#385
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It would be nice to have the ability to make and join channels, circa Velious era. Not necessarily serverwide ooc, but there are many guilds that are friendly with eachother and it would be great to be able to make a channel to connect with people in.
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#386
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Constructive feedback does not mean voice your biggest complaints.
I hope the pvp community can find a spokesperson to deliver concerns in a more constructive manner. I just don't have the time to siphon feedback out of all the complaining, sorry. By the time I'm done reading a post I often don't care if anything gets changed or not, simply because of how it was addressed. Someone lead these people out of the darkness. | ||
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#387
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In the Emperor's name, amen. | |||
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#388
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#389
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#390
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