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  #361  
Old 02-08-2017, 04:33 PM
NecroP99 NecroP99 is offline
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It really bothers me when I see some (not all) of the casual guilds acting like the staff doesn't care about them, and never does anything to help them. We dramatically shorted the variance window from what it was as a direct response to casual guilds complaining that it was too big (and lets be honest, hardcore guilds hated it and complained about it too), so we agreed to shorten the windows on the condition that players would stop poopsocking; we held up our end of the bargain, players did not.
So let me get this straight. You lower the variance so casual guilds can have a better chance, the hardcore guilds continue to break the no socking rule, so the solution is to make any playstyle other than socking invalid...

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At this point, we will not entertain offers from players that involve the promise to stop the sock (because they already spent that card, and the staff is still awaiting it to be delivered), and we will not offer to shorten the variance any more (for the same reason).
a zero variance raid environment is what benefits causal guilds - this is pretty clear because they could organize specific times to log in and would not need trackers. So - again - your solution is to put multi day variances on the table that only 2 guilds of 100 people track.

I am not sure why you can not see that this medium length variance is EXACTLY what the large guilds want/need. 1 week variance they couldn't sustain, shorter variance more guilds would compete - but you have it at the literal breaking point of what any 'normal' gamer could take and so the neckbeards reign supreme.

No varience or 7 day varience - the middle area is the lair of the unemployed and why people hate P99 at level 60.
  #362  
Old 02-08-2017, 04:52 PM
NecroP99 NecroP99 is offline
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Originally Posted by bigjerry [You must be logged in to view images. Log in or Register.]
^now that's how u write a post no real n@gg@ will ever attempt to read. good show
BigGay sh!tting on my posts like Trump on immigrants - well played
  #363  
Old 02-08-2017, 04:55 PM
Pokesan Pokesan is offline
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i thought it was remarkably coherent, considering the author
  #364  
Old 02-08-2017, 05:03 PM
bigjerry bigjerry is offline
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Originally Posted by Pokesan [You must be logged in to view images. Log in or Register.]
i thought it was remarkably coherent, considering the author
ud have to read it to know that

sorry you lost

also, my post got pared -- uh oh feeling heat
  #365  
Old 02-08-2017, 08:52 PM
JurisDictum JurisDictum is offline
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This idea of upping variance to an unsustainable level will just mean that hardcore guilds will causally track (rather than intently staring at the screen ready to yell POP) and then batphone the mobs. Honestly -- they don't see this --- but it would probably help them out.

Vulak and Doze might still be face tracked however....unless it was literally like a week variance.
  #366  
Old 02-09-2017, 05:26 AM
Llodd Llodd is offline
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Originally Posted by skipdog [You must be logged in to view images. Log in or Register.]
That's because there is no point in crawling. If crawling would help get FTEs, it would happen. It has nothing to do with more work. Long Plane of Growth clears seem to satisfy most people's crawling desires.
Yeah I know, it was a play on the "you gotta be willing to put more work in" crap that some posters keep espousing, the irony amused me [You must be logged in to view images. Log in or Register.]
  #367  
Old 02-09-2017, 08:41 AM
kotton05 kotton05 is offline
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Originally Posted by JurisDictum [You must be logged in to view images. Log in or Register.]
This idea of upping variance to an unsustainable level will just mean that hardcore guilds will causally track (rather than intently staring at the screen ready to yell POP) and then batphone the mobs. Honestly -- they don't see this --- but it would probably help them out.

Vulak and Doze might still be face tracked however....unless it was literally like a week variance.
Did you experience the 96 hour Windows with extended variance in kunark? For those that don't know they programmed an extended variance into the window all stealth like one trakanon and kept it. Basically if a mobs window rolled into the last half the whole window would then refill another day till it didn't fall into the last half. There was a handful of mobs that would only pop like once every two weeks.

What did p99? Sock harder
  #368  
Old 02-09-2017, 01:59 PM
JurisDictum JurisDictum is offline
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Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
Did you experience the 96 hour Windows with extended variance in kunark? For those that don't know they programmed an extended variance into the window all stealth like one trakanon and kept it. Basically if a mobs window rolled into the last half the whole window would then refill another day till it didn't fall into the last half. There was a handful of mobs that would only pop like once every two weeks.

What did p99? Sock harder
There was less targets in Kunark that were doable by 19 dropable geared characters. This is why there generally was a 1 guild monopoly rather than 2 competing guilds. The leverage the monopoly guild's leadership had was much higher over the playerbase -- so could coerce people to track (a smaller number of targets) more regularly.

I really don't see the current raid scene socking a lot of the raid targets that long except the more important ones. They can't force anyone to track because the raids take too many players and 2 different guilds compete for available players. So they would have to prioritize targets.
  #369  
Old 02-10-2017, 04:54 PM
JurisDictum JurisDictum is offline
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Originally Posted by BallzDeep [You must be logged in to view images. Log in or Register.]
This is the kind of mentality that is wrong with the casuals. I don't often commend Sirken but I do in this situation. Why? Because no matter the situation and no matter who you are trying to cater to, someone will always try and get the upper hand. Move A/A to red? Next up and coming guild will decide they want more and will become the new A/A in time and someone will complain. You can't cater to everyone so you need to cater to the people who are willing to invest the most time into the project. I'm not saying it's smart to spend all your time in EQ but there are literally plenty of other progression type servers where you can play instanced raiding while still getting the dose of "OGC is better than AoS." The mentality still exists there but instead MQ is used.

When classic EQ was in Velious, 0 Targets were up in NToV. I was on Povar and Triton was clearing it constantly so the number 2 guild would not have a shot. People gravitate towards this game because the more time you put in, the more you will get. People like the feeling of superiority in video games. That applies to playing an Multi-player FPS with friends, Raiding instances in WoW or to classic EQ. In Everquest to feel superior you need to neckbeard and it is neckbearding to the fullest extent. Some people thrive and love that. Those people will always shit on the people who aren't willing to. This will always be the issue, there is no solution to the problem. The game was created this way and always has been this way. Anything different isn't classic Everquest.
Don't you see the kind of circular logic at play here? Well people don't want to raid because there is too much socking, we better just cater to the people that want to sock because they are the ones willing to sock.

Theoretically, this server isn't even about what people want. Its about making the game classic. If the developers of EQ saw the kind of instant single pulling to zone that exists here -- do honestly think they would be OK with that?

This is clearly not how the game was designed to work. There were all kinds of stupid exploits that people took advantage of that never existed on p99. This is because it was obviously not how the game was supposed to work. When AD found a way to kill The Sleeper through an exploit -- they weren't congratulated for their innovation -- they were all suspended.

It was always a tiny minority of people that thought EQ was all about beating some guild to the spawn. It didn't even exist on most servers (which only had 1 raid guild). This whole play style is a bastardization of EQ.

#MakeThemCrawl
  #370  
Old 02-11-2017, 06:53 AM
Detoxx Detoxx is offline
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Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
Did you experience the 96 hour Windows with extended variance in kunark? For those that don't know they programmed an extended variance into the window all stealth like one trakanon and kept it. Basically if a mobs window rolled into the last half the whole window would then refill another day till it didn't fall into the last half. There was a handful of mobs that would only pop like once every two weeks.

What did p99? Sock harder
Come on now Merkk don't lie! First it was 24 hour added window if it was due to spawn in the last 15% of the 96 hour window and we all know FE was the only guild that socked. Those 7 day exp groups in VS pit bro, never forget! haha

I vividly remember TMO never getting VS because we werent willing to sock it like that lol
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